Currently I made some changed. The wings are definitely not going to stay for a long time, I will probably experiment with fully opened/epic looking wings. Quickly dropped into keyshot using zbrush bridge, to see how the planes work with the light and understand better what I want to change in terms of the forms. Oh also,…
I think they tried to do too many sub-plots. It was like they were trying to make some epic story and just kept shoveling the drama in. All the sub-plots started off interesting but then when you meet the queen the whole game turns into a downhill suck fest and leaves you with a ending that doesn't close anything. It was…
I don't think Epic Mickey failed on any front, it is an awesome game, great art, good story, interesting mechanics and it sold well. I also bought Toy Story 3 and thought it was a good game. I think the expectations where low and nobody gave it much of a 2nd glance being it was a movie tie in but it actually was really…
I really like the second image,very epic,good to see that unreal is pushed in a different angle.There is good personality to the environments.I would expect glowing lamps in the second palace image,as it kinda lacks the source of lights.except the ambient moon i believe.You can do some cool emissive materials in unreal ed…
How can the lower poly have correct form for deformation if the high-poly does not? The only thing you are defining on a game-rez model is topology. If it doesn't already have everything else correct then it will not be as good as it can be. This normally passes fine at most studios (low-poly model adjustment after the…
Gettin spooky! Used UE4's displacement setting for the roof tiles because Epic decided tessellation wasn't needed :| Frankly I'm tired af of UV mapping planks lol. In hindsight, maybe I should have made a few planks, UV'd them, and placed those around the enviro. All my planks so far are from a trim sheet I sculpted.…
Concept artist or illustrator thats what you should be looking for and both are suitable for working remotely and there is plenty of work As concept artist you should be able to draw anything[which mean you have to show range and variety ] even tho some ppl specialized for example your environments are really good and you…
Since epic is not using decal on fortnite, the decal shader is not the best it could be kekw. There is a thread about this problem here: https://polycount.com/discussion/202328/expanding-dbuffer-decals/p1 One work around would be to use 2 uv channels, but you would have to cut the ''decals'' into the mesh instead of having…
I suggest giving SP a chance. It's better than you think. I know it can be annoying playing against smarter players in MP where you can lose a gun fight or whatever and then going into the SP, but if thats the problem, play on Veteran. It is a great experience and its way better and more epic than you'd think. Helps your…
Quixel and Substance both have free videos on their youtube channels that are generally very good. You'll need to learn how to build materials in whatever engine you're going to use. If you're using UE4 then Epic has some good free videos on their youtube channel. Otherwise there are plenty of resources for building…