256x256 texture. This was made right after my mouth was frozen at the dentist to keep me distracted Something a little different. I'm trying all sorts of new crap with him. He's made with just the 1 pixel brush, and i'm trying out greyscale style.(though true color is slower I like it more) I may color him like a lving…
Im going to ask a question. Would anyone have any ideas on how to lay out a UVW for a car. I would assume: - one texture sheet for the exterior. (and how would i lay it out for best results? any examples?) 2048 - one texture sheet for interior 1024 - one for the wheels/rims 512 - one for engine 256 or 512 - one for misc…
[ QUOTE ] "The 300 Spartans" was based on reality; the real battle of Thermopylae. 300 Spartans and a small militia force held off the Persian army (of about 250,000 men) for 3 days. This was meant to give the mainland forces time to prepare. Frank Miller's 300 exaggerated and romanticized the truth. In Miller's version,…
If you're building your own, www.newegg.com ftw. It's really going to depend on how much oomph you really want and how much future proofing you want to do. If your old computer is really shit and you don't need the latest and greatest, you'd probably see a big improvement for $600 on the cheap, or totally go overboard for…
Looking good Syn, I think 24 mins is a little extreme, I think it was alright at 250 rays. Looks great though! I think the dartboard may be a little too thick. In my experience they tend to be thinner.
Bad news :( it looks like the upgrade to Mudbox 2010 from 2009 is $375 add a subscription on top of that for another $250 and we're up to $625... I don't know about the rest of you but I'm thinking of goingZ right about now. I Wish I could go back in time to when they were Skymatter and tell myself it's a "bait and switch"…
99% of the normals were painted in Photoshop. DH and The Bird did a few high-poly models for the cinematic characters ... since that is the only place we would have seen any payoff from them. I think high 200's to low 300's for the triangle count in most game play human units sounds correct. Units typically had compressed…
Oh wow! That is an excellent Gundam model. I especially like how you captured the proportions effectively in 3D. I find that is the problem most fans have with modeling mecha. 16000 is a bit steep, and probably not practical for most games. If you release an SDK, I know that a little optimization and a normal map would…
There really is no reason to delete backfaces anymore, you'll be saving like 500 tris on a scene thats rendering 250,000 onscreen. It really does not matter at all. Now what you should do, is try and place a lot of detail in the areas that will be closest to the camera, and not worry much about areas that are off screen.…
Depends on the artist and the workload. It's possible you get a contract for X amount of $ per approved piece. Employers will always low ball you, as it's thier place to try and stretch the budget as far as it will go. The real, secure money usually doesn't come in until you're working on site, in offices. I'm personally…