This is an interesting thread and so far, good experiences only it would seem. I have also been pretty fortunate. I have been in the industry for about 9 years and only worked for 2 studios. I've been laid off once but have been through several layoff experiences. For me, this has been an amazing gig...I make characters…
Just to throw in the other side of the opinions. Its an extremely competitive industry and attracts a lot of people into it, but if you commit and are passionate about what you do. But ultimately, good at what you have chosen to do. I believe you can do very well for yourself. Starting salary in games is pretty bad, but…
long story short, there was much turmoil and drama over a CGtextures-smuggling mapper in 2008 which drove morale into the ground leaving me left/ and unrelatedly a great artist (enkithan) moved on to bigger fish to fry. Many of the better models were collabs with me (mesh/anim) and him (skin/concept). and then there was…
Right, the main issue in order to improve apart from perseverance, passion and motivation to do so on your behalf, I think really comes down to the foundational knowledge of visual art which is not being addressed here. So off the top of my head i.e: - Observation - Composition - Perspective - Lighting - Colour Theory -…
Real Steel's reported budget was around 80 million. It's wordlwide gross was close to 300 million. It also managed to garner a decent degree of critical praise. By pretty much every metric, Real Steel was a resounding success. It's "failure" is simply a matter of your personal preferences. I agree that the film didn't take…
I'd fully explore the benefits of doing a Masters before you decide. I looked into doing one after I finished my BA but to me, it just seems like the only reason to do an MA is to either delay getting a job so you can live like a student for another year, or if you want to go into academia and/or research. I can't speak…
I swhitched from Max to Blender last year after about a decade of using both Max and Maya at studio jobs. I did so after evaluating MayaLT and Modo, both of which left me unimpressed mostly for performance and stability reasons. (that said, I still want to explore the rendering side of Modo which seems to be very…
Some really nice effects here. A few points about the bouncing betty: The pieces don't fly out like you'd expect considering the force of the explosion. Their flight describes a gentle arc instead of the almost horizontal outward movement you'd expect, especially since you have trails in there. Not 100% sure if the trails…
I got here through a rather unconventional path, I suppose. Throughout my young life I always assumed I would grow up to be an artist. Even though I mostly liked drawing creatures and animals and characters rather than doing more "artsy" stuff, I ended up going into Fine Art when I went to art school. I learned a lot there…
This will be a heavily Warhammer inspired skin mainly the Chaos God Khorne and his Bloodbound, Bloodmongers, Demons, etc. Hence why I will call it the Hellborne Sejuani (Chose the word Hellborne both for the meaning of the work Borne and as well as a shout-out and tribute to my favorite game in the recent decade…