@Ouran, @VeryCrunchyTaco Thanks guys! :) @FourtyNights Cool, thanks for the advice. I'll adjust the topology accordingly. In the meantime, I've done some hair tests. These are baked from FiberMesh and then put into Unreal. What you see in the end of the video is a light map which I've baked onto a second set of UVs.…
The front door really feels off - primarily its placement but also the size and shape. It appears as though it was shoved into the corner as an afterthought; move it out a bit, make it larger, and look at replacing it with a more appropriate material - preferably a glass design. The stools should be at the main counter;…
Sorry for the late reply guys. I've been busy. Thanks for all of the responses. I can't afford to buy another program just for the texturing. As much as I would like to, mudbox is out of my reach for the moment. :( As for Cyrid, can you please explain it a bit in regards to the UV layout? I have my UV's in different…
If we're both thinking about the same shots (namely the elephant statue), it was actually demonstrating their engine's new ability to convert polygonal models to their "atoms" model structure, rather than revealing the raw data format they're actually using. Given the manner and layout of the content they're showing,…
May I suggest 2d? If you want to design games it is a WHOLE lot easier to work on 2d stuff. Try learning flash and developing web/cell phone games to start. Go to addictinggames.com to get an idea. Some games suck, some are really fun (more fun than games you shell out 60 bucks for). Geometry wars for Xbox arcade is a…
Rebuilt shader networks and redid some textures for much higher res... added custom sharpen post process with a variable set by the dof... seems to give a nice result... added a modified stock dust effect... to do: Build rest of scene LOL 1: Build temp prefabs for layout - Door, Large window, new floor 2: set dressing…
For me this is right in the center of the uncanny valley. On one hand it looks very realistic, appropriate textures with subtle signs of age and credible building layouts. On the other hand the geometry feels too nice, too clean, too straight, and the scene feels very dead. The thing is - I can't quite pin down what causes…
In terms of level layout, you're absolutely correct. Visually, however, the game should be quite a bit different. I don't know if I'd want to work on it if it were just a 1:1 port. That would seem a bit boring, I think. :poly121: For example, this is a screen of what one of the other artists put together for the main town.…
This came out nicely. Your presentation and attention to detail is great. Those little ripples from the water drops and the flock of birds and even the suggestion of running water in the distance was not lost on me. The mountains in the background stand out a bit too much though. It may be the scale of the rock detail or…
renderhjs: I see what you mean. Actually, people thinking that these paintings are computer generated in some way was probably my biggest fear. I figured showing my WIP Steps would prove that it isn't computer generated and indeed painted; but I don't know. I was also thinking of including the Photoshop file as further…