http://www.flickr.com/photos/darwinist/21542160/ Notice that there are waterstains, but they are spread all along the upper edge. Having 2 in very specific spots makes me look for a reason for them to be there. Having them along the whole top edge means that it doesn't need a specific purpose.…
DeusExMatteo - Wow thanks I'm honored! I checked out some of Magnus Fallgren's works - really cool and atypical, inspiring! I hope I can do him justice! fast1 - thanks for stopping by! Here are some shots of what I was able to finish by midterm, weighing in at 2006 Tris with 1024 Diffuse/Normal/Spec. These are 3 (slightly)…
Toomas: (You mentally fucked? I really feel sorry for those peeps who have to communicate with you on a daily basis. ) Nah, actually on a daily basis my co workeers and freinds enjoy my company. My mental aditude is only on this forum. AdamBrome: well, Not evryone can stay out of your anouyance ZONE. Please let us know…
Wow Vahlou it's getting done! Glad to see you finally pimp this on the boards :] The model has some really fine details and smooth shapes, it's impressive to see how quickly you nailed down all the little cool highpoly tricks that makes a model shine... These tech parts are yummy :P However, and I didn't noticed it on the…
thought i'd go and disagre with people a bit Polys with more than 4 sides are not really sloppy as long as they are perfectly planar and they are not overly complicated (like part of an arch). Breaking up all the buildings into tiny bits as suggested in the tutorial is INSANE. It's a good technique to build a building…
The tech artists in most demand or those who have a degree in Computer Science/Engineering (including Computer Graphics classes) but also have taken 3d art classes and have made indie/hobby games in their spare time. Of course, people like that are qualified to be pure engineers, especially graphics engineers, who get paid…
2 x2048 maps sounds very good to handle a complete character. If you compare to for example Final Fantasy characters, as Lightning, they have 3 or 4 1024 maps. I personally always layout my UVs according to the material that the objects in the layout are going to have. It makes it easier later. But obviously you always run…
I agree with the above comments.. the UVs could be redone and packed better. Right now there is a lot of wasted space, and with only 1024^2, you want to use as much of that space as possible for details. Also, some of your UV shells could be mirrored (hands, etc). The textures are also looking a bit flat and could really…
mayhaps. Reasons why not: a) The TA team will likely not be able to help you with Blender problems; Any problems cause because of you using Blender (crashes, lost work) are entirely your fault for using this software. i.e. use at your own risk. Basically if something happens the blame will be entirely on your because you…
Even though this is not the tire, I wanted to point something out. I see where he's coming from with this but the example is egregious. I left a game dev program but I'm still interested in getting into games. Maybe I'm a rare example, but I don't want to grouped as one of those "rockstar" people entering in games. I…