Played at work for 30 min in coop mode split screen. My impressions. 1. Why can't I split screen vertically so each player gets a full screen to themselves, shooting in the distance is hard when you can only see 3 pixels infront of you. 2. Pressing A to stick to a wall is tricky, I liked the context sensitive wall stick in…
Thanks for comments! Daz: - Yes, the head might be a bit too big - didn't do much measuring, i have to admit - i was going to "finish" him in one day, and went ahead really fast - will do another layer of fixes maybe next week (i think i will continue "war beast" model, as i got it in UV pages now!) "I'd be curious to see…
Been doing some zbrushery lately, since I finally pulled enough money out of my ass to afford the student license as a gift to myself. Anywho, to start, here's some random alien body I was working on, just built it out of zspheres/sketching to get used to that. I'm sure you'll agree the feet are retarded as hell. And…
PCs didn't standardize until the 1980s when IBM clones started making up the 'PC compatible' market. Before that, there were tons of machines, all with different internal layouts ans capabilities, with their own software. It depends on what you need, and what you have available. It would take longer to write the software…
Hi Dave, lovely work! more on the textures: 1x 128 texture map, 256 colours. (8-bit) 1x 128 specularity map, 16 colours. (4-bit) 1x 128 alpha map, 16 colours. (4-bit) 1x 32 env map, 16 colours. (4-bit) (for use with the specularity map) An Env (environment) map is the "world" that is reflected in your specularity. The…
I'm not sure how you are modeling the high poly, but there are a lot of details that have such tight edges that you are not going to get really any sort of normal map detail generated from them, because they'll likely be smaller than a pixel. The front panel with the 4 insets, looks like you just hand modeled that (didn't…
My addressing her character design was on topic, I was saying that in the grand scheme of things the game had other problems that are causing it to underperform. And to clarify, the joke part about Ben Affleck possibly being Kay's father is what is is, a joke. It might as well be Luke Skywalker who she does resemble. I…
Gameloft (www.gameloft.com), a leading worldwide publisher of games for mobile phones (closely related to the Ubisoft group), is seeking to recruit: *Game Designers* Role: You have a passion for creating the highest quality games by following good design principles. Gameloft specializes in top-rated games for mobile…
while porting Brice's BRDF shader, I made some notes on the differences of each, so when the job needs to be done again, it would mean less work. ///////////////////////////// GUI / Texture Init// CgFx Maya:// -------------float4 LightPos : Position < string UIName = "LightPosition"; string Object = "PointLight"; //string…
Hello everyone! I'm making an RPG called Delving On. It is a game focused on exploration and the thrill of finding new and interesting treasure. The game is more focused on stats then twitch based player reaction times. For a bit now, I've been focused on the graphics, particularly a modular system of tilesets that can be…