So Shadows of the Damned came out today on PS3 and 360...it is pretty damn awesome! I've played about 2 hours or so in so far and the game definitely doesn't disappoint. It is not super cutting edge art or anything but it gets the job done and looks pretty great. It is using Unreal for its' engine and is developed by…
Hello Polycount! Still somewhat new to this site. Made an account about six years ago when I was first starting out in 3D, then became a lot more active on Facepunch's TF2 thread where a lot of my skills grew. Nowadays I'm working on a 3D fighting game in Unity, hoping to recreate that early 90's 3D feel. Like the title…
Dear Sir/ Madam, My name is Mark Verkerk and I am a freelance 3D game artist, currently looking for new freelance job opportunities. I am a dutch artist with 2+ years experience in the game industry. I have worked on 2 shipped titles. More information about me can be found in my CV. For my portfolio you can simply refer to…
Hello, my name is Ryan and I've been tinkering with gamedev since 2008 and released a few modest games and mods during that time. I've been on hiatus from gamedev for a year or so and I want get back into it. I'm not really interested in learning shader programming so I'm looking for a talented technical artist to make a…
If you want to create something from your own head, without concept art, it IS possible. I have done it a few times and here are my tips; - Very beginning should be about composition. Throw in some basic primitives into a basic blockout and try to figure out what kind of composition you're trying to achieve. If you want a…
It is possible but the "good" body suit I have isn't "good" enough, thats part of the problem, and getting a good sewable takes like.. that one took 14 hours to get that close via trail and error and 4 years being a profesional designer with my own fashion line http://canadacosplay.com/ this is hard stuff and I'm trying to…
Welcome to Polycount! I believe the change to the color scheme of her costume is a vast improvement! :thumbup: When I first viewed the images it was the first thing I wanted to mention. Good call. Before you continue with textures you may want to take a bit of time to look up some reference images for her clothing. I…
I honestly can't stand COD. I tried to play COD 3 a bit when it came out but I couldn't stand all the NPCs shouting military bla bla bla at me, screw that. I also remember when Tony Hawk was good. It's the PSX game that I played the most probably when I was teenager. I remember playing it every day for months. I gave a go…
There's not really any difference between workstation vs desktop, it's more a mentality and the parts inside. The big difference between the two here is that Puget is building with a Skylake X processor and favors high quality parts. I've never bought from them, but it's a solid build if you were looking into getting…
ok i dont want to sound harsh, i think you have an eye for form and skill for 3d but.... wouldnt worry about gloss maps till you can nail a diffuse map you have gone from adding a few large colours to dirt, normals and spec without considering the medium detail. again, how do materials intersect how does dirt build up, how…