Dazz3r is indeed correct regarding those elements of the reel. In honesty I would ditch the reel entirely, unless you're an animator or full on VFX artist showcasing breakdowns there is no real need for them, not to mention most of the people who do the recruiting don't have the time/patience to view them. As for the…
Hi Alec, thanks for the answer! Baked in xNormal. Here's the wireframe and the uvs (there's a blue edge marked because the left part is mirrored and the respective poly on that side is selected, too): Unfortunately, I already checked the geometry for errors a few times and there are none. When moving the verts in the uv…
whenever windows looses track of your desktop's resolution it auto arranges them for you. This can happen because - The game you were just playing is a POS and confused windows about what your desktop resolution is - You plugged in or unplugged a secondary monitor for the 'first time' - You did not shut down windows…
It's not about how to actually do it manually. I should have mentioned more clearly in my first comment that I'm interested on how to query this in mel :( It's just that with some meshes that have flipped overlapped UVs, not all flipped shells are easily selectable in the 3d view as they aren't always on the same side and…
UPDATE: I have had a little bit more time to work on it this evening and have made/added a couple of extra things to make it look more like a cramped warzone hospital. Still a long way to go but getting there slowly. Also i tried Jordan.kocon's advice and padded the UV layout some more and during this i realised i had…
SO a few things, the work on it is alright but I think your biggest thing would be presentation. Everything is very cluttered and not presented to the viewer in a comfortable manner. I think adjusting your layout and creating a unified way to represent all your work will make your website a lot stronger. Then some of your…
Considering the appalling knowledge of Medieval interior design in the games industry, this probably wouldn't count too heavily against you, but you haven't so much made a Medieval interior as you have made a modern interior with lots of wood. We have more new things these days than plastic and concrete. For one thing, the…
I would assume you have too much stretch on UV layout, but it could also because of you did not triangulate the mesh for it to properly bake. Did you? I've experienced once the same thing. They usually appear at where a quad triangulates. Can't really remember why, but I've never found same issue again. Non-triangle mesh…
Hey, got a bit of a problem and was wondering if you guys could help me out. So to lay down the situation I've finished my UV's and attached the elements together so I could arrange the UV's. However now I want to bake the rest of the normals from the high poly so I detached the elements collapsing the stack and checking…
I recommend polycount member Hai Phan's cgcircuit series. It's like game character modelling 101. He has trailers and lesson previews on his youtube channel. [ame=" https://www.youtube.com/watch?v=vbCl66NFTSs"]3D Character Art for Games - Vol. 1 - 720P - YouTube[/ame] Vol. 1: Introduction & High Res Modeling Theory - ~1.5…