Hello! My name is Davy and I am the Art Director at Archetype Studios. We are looking to expand our art team by adding a 3D Modeler who is interested in joining our team to gain experience, add fodder to their portfolio, and work with passionate indie game developers. This is unpaid work as we’re an unfunded project, but…
Regarding the boat, I think the modeling is good but the textures are detracting from that. The scale and uniformity of the grunge gives an impression like you put on smart material on in SP and called it quits there. I think the stridsbat 90 is your ref, right? It's a pretty large boat. Note the size of the occupant in…
Hey Lance-- So a couple of things stick out to me. I think the round plates across his chest could be scaled up a bit more-- in a figurine I have at home and a few concepts I've seen around, they tend to protrude as a dominant set piece in the chest armor. Maybe even spaced out and angled out a bit, as to create a dynamic…
I still prefer Maya as the go to app of choice (as should you for employment purposes)... however I was on the market for a secondary app for home and freelance usage. Modo seemed like the best choice at first... I was bordering on purchasing a license until I decided check up on how far Blender has progressed. It looked…
I distinctly remember Phantom Ganon's mask/face in the game having the visual impression of an animal skull that had been warped/compressed to fit over a human head, which made it both creepy and memorable. If you want the Phantom Ganon mask to really 'pop' more (for lack of a better word) you need to actually lower the…
Its been a while. Was sick for a bit and then all of the team took a break from the project to do contract work for the Queensland government but am back to it! I've continued to bake the ao/normals/ make the low poly mesh of everything planned on the foliage texture sheet. I made a bundle of hay that I was struggling with…
Your logo is too small to read and the D is way too bold Dont take such close up shots from your weapons if the polycount is way too low to look good from close. Just use more polys in general. You want, no you need to impress. If the model looks good, i dont care about the polycount. Same with texture resolution (aslong…
Yeah I know what you mean. Coming from a Maya/Max background I actually found Modo a bit difficult to really grasp at first. This post has a great video about action centers, I put up a link to more recent versions Senecas scripts earlier in this thread, you should visit his website anyway as it's good for showing you what…
It's impossible to do 'nothing', even a first grader should understand that. Without abstention, no one would be able to feel so self-righteous about ticking a box on a piece of paper. Now wouldn't that be a shame? I once had an English teacher who wanted to demonstrate the power of 'Democracy' to the class. He had us vote…
wooooowwww digging this :) Loving the colours. Part of me digs the second last picture in your progression shot only because you have a bit more contrast in there which i think livens up the piece a bit more. One thing I always love seeing when there is a scene with a nice big open sky like that, is birds. Birds (or bats…