So I work doing mobile game and online game assets on platforms with some limited graphic capability. Generally for clients who want entire characters, from start to finish in a few hours and generally for super cheap. When asking for career advice on finding something new, ( company I worked for two years closed doors…
Thank you all very much for the input! Hmm... perhaps continued self-learning might be best for me after all. I've been self-taught thus far through books and online tutorials. I only know enough to create and rig characters and do some morphing and skeletal animations though. And that's within the limits of what can be…
So this is my current progress on my 'sculptor' Character. For context, He's a support character in a game I want to start working on soon. In my game there will be a rare skill/ability called Sculpting. This is where you can control the building blocks of materials and change them into something else. You could say it's…
Hello and welcome :D Really nice to see more people doing concepts around here :) Now onto the concepts! You have a pretty nice style, and I love it! Cool way to get some fish themes on the Naga weapon, but I think that it's maybe a bit too cartoony? With some tweaks it could look really cool. Personally I'd make it look…
Thanks for the feed back. You're right Dustinbrown, I guess im nowhere near ready to put a folio together yet, im still learning how to texture properly in photoshop and I haven't even started on PBR yet. As far as my modeling skills go, I can model most things I put my mind to but texturing is something I have little…
get top tier at any valuable skill and you will always be in high demand, then the overall market becomes pretty much irrelevant. artists like raf grassetti and raphael lacoste could probably get a job at any studio they wanted, regardless if the studio is hiring or not, with a ridiculously over the top salary. in general…
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http://blenderartists.org/forum/showthread.php?179160-My-textures-are-purple This guy had an identical problem to mine, although his were purple because he was using Blender 2.49 and I'm using 2.59 (When I load the scene into Blender 2.5, the surface shows up as white instead of purple) Thanks a lot for trying to help, but…
So I made something like this, and I'm not happy with the result: I don't have any idea on how to do that more rough. Let me say to you, how I made this sculpt. You can say, what I'm doing wrong: 1. Base mesh in 3D Max. 2. Adding geometry in Zbrush ( ~2 mln poly/verts ) 3. Trim dynamic brush on edges. 4. Clay Tubes brush,…
Being able to self-critique is a skill that takes time to learn. I think there are various stages in learning to do artwork of any sort, and they sort of go something like: 1. Yay doing art is fun! 2. Yay this looks better than my old crappy stuff! 3. Wow this almost looks cool! 4. Fuck, this is still way worse than what…