Thank you. I modeled it in Maya but it was rendered in the Cycles render engine in Blender using procedural texturing. I hope to post some new progress very soon!
Here is my wip asset ! Nearly finished! Rendered with ue4. No sculpting everything done in photoshop and maya (and ue4 ofc) I went for something more realistic ! Render
Yup, there are normal maps applied on all the textures. Are you talking about in the UDK render or just the 3dsmax render. I'll try cranking it up a bit in the texture or the slot.
Here is my most recent piece I finished. I wanted to focus on pbr workflow and learning Substance Painter with this. Rendered it in UE4. More renders on my ArtStation.
PoPcorn with maya hardware render you can render any resolution you want and it gives pretty nice results ... and rendertime is about a second per frame :D
You don't mention the renderer you are using but generally for the off-line ones you need to set shadows to ray-trace for it to 'see' the alpha and render the shadow properly.
I'm working on my website. And reposed and rendered this one out. Character is subd with custom rig and handpainted diffuse textures. rendered in marmoset 2 Hope you like :)