I know there's .mng which is supported by Animation Shop. Albeit a 10 year old format it still seems too immature to be supported by most programs. I've never heard of motion PNG :( You could try VLC player with it.
I'm just going to construct it as something that can be used in the average third person game like an mmo. With objects the player can get more close to being more detailed than backdrop stuff, and wide enough corridors etc..
That's looking nice. Hitman during the crusades, eh? Of course for historical accuracy they'd have to require the player to let himself be killed by the guards and go to heaven with his 72 virgins or how many they were promised. That's how the Hashashim did it.
UberSoldier challenges players to take on the role of a genetically modified super-soldier brought back from beyond the grave, as he seeks retribution against the enemies that surround him. Sounds like Gungrave except without the carnage and ridiculous names.
I only played RTCW. Never bothered with the SP (There weren't many Single Player FPS campaigns I'd played back then, as it was ALWAYS about MP for me). I'd have to agree with Seasame. Beach Invasion Map was frickin steller.
Hello, iv create particles for my 2D flat game and set them to mobile particle vertex lit blend. For some reasons, the particles are in the front, which means they are overlapping my player (very annoying) any idea how to set them fixed in the background? Thank you!
anyone got a decent global illumination rig they can send my way? I spend too long faffing with lighting and never get it right for a simple render to show player models standing on a white floor with a white sky... I'm using MAX 6 btw
I am working on a small project with the darkplaces engine and want to get my demo ready. Our player models and hand animations and weapon models need work and changed to md3 format for the darkplaces engine. If you have the time and talent Id like to speak to you. jobs((@))bluewolf72.com
It would depend on many things. How close does the player ever get to this model? What angle do they view it from? What real-world object is this based on and what does it look like in this particular area? Are you using a synched-normals rendering workflow?
upgrading the ram is one thing, upgrading the whole console is another. Hopefully this sets the stage for the NX to come in, with people disenfranchised with 2.0 versions of the xbone/ps4. Imo nintendo is the only player that actually treats a console like a console, instead of HTPCs in your living room.