Wow, I come back and see a bunch other good applications to the arttest already finished, good luck everyone. Anyway, my wacom broke and I went to the states so i got a bit delayed in my progress, but i´m back in full force now. Now, I´ve done some retopo work and tossed on normals to the low poly to see how it looks in…
I also +1 to trying them out with their 30 day trial periods. That is more than enough time to really learn and use what you need to to determine if you want to go down either route. I personally am a fan of Substance Painter over dDo for start to finish texturing solution/aid. I really enjoy nDo though, and definitely…
Thanks guys. :) Here are two more shots of the garage: Right now it's clean, new, like how the rest of the place is going to look like. There is a narrative reason for that: The building is new and partially furnished, no one has moved in yet. The player drone is there to keep things in order as more and more stuff gets…
"Roughness" is not a new concept nor do artists need to forget everything they know to understand a PBR system. Glossiness has been in rendering apps for decades and has always been an approximation of surface roughness, and in the vast majority of cases black = rough and white = glossy. Switching them up just for the sake…
Thanks :) I can't test on mobile but i think it should work, the polycount is not that high and multiple models have LOD. I do use Atlas yes, the entire scene use 3 atlases, there is a separate material for floor as it was suppose to be usable for terrain. Everything was done in Substance Designer so there is a few…
I tried this angled light approach years before with Xnormal and never got anything realistic beyond very hi frequency surface noise which you could do simply from photo. Not even bothered to try it again with SD. So not sure if I missed something. As of "clone patch" my problem is it's just a clone tool and nothing more.…
@Athomield ---Its a circular curve which probably converts to polygons when u hit the extrude button or a polyline connected by vertices.This begs the question-What the hell is Autodesk waiting for?Why have they not added this?The date of that video is Aug 2011.Almost 2 years back.Has anyone noticed how certain things u…
For me "who you know" is the biggest reason i'm in the job I am in at the moment. Yes, interview and portfolio come next, but I feel when you come to an interview "recommended" by someone the interviewer/s know, then you have already scored a few more points than the other guys. I dont want to sound like I got picked over…
I'm going to post this again just becuase I keep seeing the assumption that line art is faster and some how quick. It really isn't. Not only does it take years of training and practice compared to photobashing but even the best line artist generate stuff very slowly compared to what a relatively new digital painter using…
"the only reason we have better products is because of competition" Yes and No. Products are made inferior and never to their full potential on purpose. They are created with the "intention" to break down or not as good as they should be. This way product demand for a "better" product from consumers is created, thus a new…