Start from scratch. Make nothing but realistic things and learn the ins and outs of every single goddamn usable technique out there in regards to workflow, optimization and presentation that would net you a portfolio with as wide an appeal as possible within the niche you pick (character, prop, environment etc.). Once…
I have to agree with what has been said here so far. Being a tech artist doesn't mean that you have to know how to program, of course (you probably already know this.) However, you will really find use in knowing languages such MEL or Max Script. Above those, I think the most important language a tech artist should know is…
hey it looks like a good start however dont get caught up in details so early on. block in your shapes (ceiling, floor, doors etc) before detailing anything. even block in some lighting and you will quickly get a good look and feel for your environment before you worry about bump maps n screws n pipes n wahtever else u may…
Thats cool Sectaurs. Its all good. I just dont have a site of my own yet really, so I use deviantart in the mean time. For the anatomy I am still adjusting stuff. Going to touch up the scales to look more like a crocodile. I have been looking at pics of corocodiles at www.3d.sk. Just like I have done with the legs and also…
I really hope this game is good. I've no doubt it'll look glorious. I dare id to actually innovate, instead of just refining. from the press release: "It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles." Please, please John Carmack,…
hahahhaa....you absolutely positive about that? not that cory wouldn't make a hot chick, but i'm reasonable sure dude is a dude. i haven't checked so ill leave it at 90% sure. on topic: this rocks dude. i love how much you got away with mirroring/reuse. this would look at home in any number of fantasy games. its all…
Heya Dvolution, welcome to Polycount! I checked out your site tonight and I have to say that I really dig your 3d environments and 2d life drawings. However (You asked not to pull punches) I feel the 2d digital paintings are really taking away from the rest of your portfolio. The creatures are creative but just don't hold…
@fr0gg1e, If you can post an image or two of the part of your graph in question, that would help me better target some specific suggestions. In general though, I use a lot of directional warping. Often I'll warp one frequency by another 1-4 times before I blend. And sometimes I'll warp that FG layer before blending too.…
Hard to believe the games industry is like that. I mean I always thought the industry needed more people because it is such a skill based industry. It's not easy and so many people want to do it but can't because they lack the patience and knowledge to do so. We work hard to get our dream job and being laid off after…
I would not actually even bother to change to do environment art unless I had an interest. When I first started working in games I was doing both and because I was good at doing faces, I ended up just doing characters. TBH as a character artist I am purely someone who builds and textures stuff , I don't do concepts…