The sculpts are great, but the texture isn't doing it for me.... it's too monotone. It needs other colors that would accentuate wear mixed in, as well as some brighter highlights on the bricks either in the diffuse or with raising the intensity of the specular. Stuff like this:…
The changes have helped it a lot, I really like how her face turned out! I think there is many ways you could improve on this (folds, anatomy, hair etc.) but I think this is looking good and you should move onto a new piece! For your next piece, I recommend doing some studies for each material on them maybe? That way it…
Finished a big rush Unity project at work today, so hopefully things will calm down a bit and let me work on some personal stuff. Speaking of which: I finished blocking the general shape in. Now I am going into each piece and adding detail. This is slightly difficult because the blueprints I am using are for the SRT-4…
It looksl ike a good start, but I think you could really do a better job at selling the metal :) Take this image: https://lh6.googleusercontent.com/-YSkG2nftWfQ/UGb8eET_iOI/AAAAAAAAAQA/xN_Sx1dpD88/s1440/thompson%2520grab02.jpg And look around the trigger area, it's all kinda blending into one object, it just looks flat.…
Hboybowen JGcount, Thanks guys. Will try and human the face up so that it has more character. Posters on other forums like this last face better. I find women a real challenge. I tend to make them way too lumpy. Trying to find a style the market likes and what I like is an ongoing thing. Appreciate your comments. haikai,…
New painting. :) Working haaard on proportions, anatomy and shading. Trying hard to really nail values and shapes and care less about color. Aaaaand the perspective on the blade is a bit wonky I think. But let's keep that a secret. :shifty: