Phaedarus: I know that some people have managed to get mocap data out of the Kinect, or other markerless mocap systems like iPi, but the quality is generally pretty bad. Gypsy Suits are slightly better and come with some benefits like not having to deal with occlusion, but they can be several thousands of dollars…
Thanks for the comment. We had a previous video for an older version of the app which showed the behaviour system a bit more. But during any putches and presentations we were always told that it looks ltoo hard. So we simplified this one with the included joystick behaviour to show you can make games very quickly and…
"virtualization" is virtual texture memory. that is what mega texturing is. more info http://www.idav.ucdavis.edu/publications/func/return_pdf?pub_id=908 [ QUOTE ] In this work, we demonstrate a system that allows texture memory on multiple GPUs to be virtualized in a manner that is both scalable and transparent to the…
-Targeting is pretty easy, actually. We have systems in place to target ballistic cannons already (see, tanks and ship cannons) it's the exact same system with the numbers for the railgun's speed/range put in. It's not actually that hard, when you think about it -- submariners used to do the math by hand to target…
I'd like to suggest GameMaker for 2d games. It may seem limited, but given the right amount of knowledge you can do some amazing things with it. The coding is nothing beyond standard scripting. All the hardcore engine stuff is taken care of already. It has a pretty powerful particle sytems, really easy interface. The only…
Hi. I try to create a some plants to my landscape ;) But I have a big problem. Yeeap. Big, ugly problem.... My questions is : 1. Does Landscape system suport a Deco Layers and foliage system like a terain system? I first tried to use a Landscape but I don't find any informations about a plants system inplemented in this…
That's a good point, JordanW. However I think there's been a bit of a crossover here about what is a "material" and what is a "shader". It will probably be different depending on the tech of course. When I talk about shaders, I'm generally not referring to simple stuff like making an existing texture input…
There are things I like about the new system, and stuff I liked about the old one. I preferred how the browse pages used to be generated on the old system for one, and seeing how many stars and ratings items got was very useful for seeing where my work stood relative to others. I'd very much like that back. As for the new…
I dont think they win any performacne if they would bake it. That would mean having several methods running at the same time, ie what is the point of that? And it would mean a whole new logistics system to get the bake data, and differentiated between unchangeable and chanageable states... imo it would make things more…