Heh, true. About the only major difference is the arms slide inwards into the body in jet mode, whereas yours are just hanging there on the side in jet mode. Still, nice work, though I would have had the calves start a little higher up the fuselage, he looks a little long-torsoed to me.
The fish texture you have is not accurate. When you harvest or "fillet" a fish, you cut from the gills, and slide the knife near the spine, cutting the meat of the fish off in one big piece. You would pretty much never see slices cut out of it in the way that you have it in the texture. And it's not like some fancy food…
mecanim was great! It allowed me to use my fk/ik rig but i needed those animations in real time. like interactive real time if that makes sense. Like you slide a slider to make it do those animations. But in the end just used a Full Fk rig, sure there are some deformities here and there. But we are trying to make…
Ha, that reminds me of a time when I was in a restaurant and saw a nice looking terrace on the other side of some sliding glass doors. I walked over to go outside and check out the view. Thud!! ... The restaurant turns to stare at me :\ . I should have got the name of their window cleaning company.
I'd have to agree with Chilly about the video, at least as far as most employers are concerned. I'd make the portfolio the default page and add an additional link on the main menu for the video. Also, your pictures are your main selling point, so it's critical that you have your name and contact information on each -…
Looks great... My only comments would be to agree with Hawken and Vig as well as add; the hanging rod confused me... it reads as a support beam at first glance... but upon further examination is clearly just a broken hangy poll... i would suggest reataching it or lieing it on the ground or something... it draws too much…
I've made this script to toggle between Slide Edge, Slide Surface and Off states consequentially with a single hotkey. Feel free to modify it to suit your needs or to make your own from a scratch. The command you were looking for is `xformConstraint -query -type`. string $SlideStatus = `xformConstraint -query -type`; if…
Looking into it, I don't think Trackball is the source of my problem; that's just for the camera. My problem is mostly with manipulating objects. Say I try to drag it to the side. Instead of the conventional dragging movement, it'll just slide endlessly in the general direction from the starting point where I had moved the…
"[...] Which seems like it's bound to have inter-penetrations when it's simulated" One side might penetrate the other with such thick cloth, but these small interpenetration are a non-issue if the material isn't rendered as 2-sided (outside of perhaps some faint shadow artefacts). You could probably test this out by…
It's been a while since I posted. Things have been getting busy! But without getting into too much detail, here's what I've been up to. So I figured out what was causing the weird lighting. It was because of how the normal map was being calculated in my triplanar projection material, because triplanar projection naturally…