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Re: 'Vertex' Tutorial - How would you do this unwrap?
Reply by
Hang10
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Sep 2012
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Technical Talk
I'd pelt/relax then align the vertices to their respective axis. as for the crotch it's probably manually edited so there is nothing overlapping.
Re: "They Don't Want You"
Reply by
Gyrz
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Jul 2013
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General Discussion
Can you name it? What studios have balanced of their profit and employees. And who shows some respect to the people?
2 results
Re: MINECRAFT
Reply by
ZacD
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Mar 2011
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General Discussion
we should also make giant floating N S E W above each respective exit
Re: meshuggah.....KOLOSS
Reply by
keizza
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May 2012
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General Discussion
"I" is probably one of my all time "highs" as far as listening to and respecting a piece of music. It's fucking insane!
Re: An exercise in modular textures - Scifi lab UDK
Reply by
cptSwing
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Mar 2012
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Featured Artwork
well yes. the three respective grayscale (0-255) values make up a color value when combined.
2 results
Re: About animation with other's models
Reply by
sacboi
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Jan 2018
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Career & Education
Sure by all means! whilst keeping in mind following the acknowledged etiquette of crediting their respective author/s as well.
Re: Colt Navy Revolver
Reply by
jackalope
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Apr 2014
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3D Art Showcase & Critiques
Thanks for the replies everyone, here are some additional views and my texture sheets. Normal Albedo and Gloss respectively:
Re: Keen Workshop
Reply by
Vayne4800
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Jun 2014
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Dota 2
With all due respect Nannou, at first glance, that bow looks like a Clinkz bow in my humble opinion.
Re: BloodRayne 2 Demo... Awesomahj.
Reply by
FatAssasin
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Nov 2004
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General Discussion
It's averaging a 74% on gamerankings.com. That's a very respectable score. And I thought it was pretty fun when I played the demo.
2 results
Re: Artifacts in normal map...
Reply by
Asthane
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Jul 2007
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Technical Talk
What MoP said, also-- what are the maps' respective resolutions? (Or if they're on the same map, equative UV space)
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