Most recent: I started this new environment project about a week ago. Its a off world research base designed for barren planets and moons. It is created mainly with basic geometry and made a tiling texture and trim texture. I am still a beginner with substance designer but I manged to make a decent texture and exposed some…
Hello Everyone, school year has started again and while all my classmates are busy with the meetmat challenge, I've decided to do things a bit differently and texture a prop with displacement ( uh-oh ) so that i have the same challenge as them but on a different prop. As for the Prop i Decided to go with a very fancy…
Need to look into it but someone once told me, draw a shit load, I'm talking loads of sketch books for months on end, Get an ink gun and a some ham joints and practice loads then ink your leg or arm :) good luck Also - [ame] https://www.youtube.com/watch?v=kbshdJJHwew[/ame]
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
Holy crap this is awesome! The details and everything looks amazing! Incredible work! =) You gave yourself a heck of a difficult task. Excited to see the end result.
Thanks for the critiques and advises. I was already using 50% self illumination, it seems it wasn't enough. Anyway, I tried ink and paint as suggested, with the following results : These use a "light" texture and a "dark" texture. While the one on the left still uses the same methods, the one on the left uses a 2-tones…
I don't know if this constitutes spam or is in the wrong category but I wrote some things that maybe someone might be interested in If you've got anything less powerful than an RX 570, Substance Painter is a massive pain to work with on any resolution over 1024 x 1024. Not pinning any blame on the Allegorithmic team, I…
Hot dang this is nice, also feels good on my end to see someone "returning", to their pieces and having been a member for so long. So i am interested to see more of this when you can, been a bit since then i see, but like all other threads and projects i was interested in i hope to one day see them return to "continue"…
The credits are usually controlled by the end client. The outsource vendor can include a clause in their contract with the client, that all contributors must get their names in the project credits. But this is up to negotiation, and some clients will balk. The vendor can also include a clause about allowing portfolio use…
No i very much doubt it, because, as said earlier those tools to drive tiny parts of workflows is not what the makers are after, too small an audience, to specialized to source data for. So if you want a tool that isnt meant to cut out the entire journey and jump straight to the "end result" (very much debatable) you will…