https://www.youtube.com/watch?v=3NmCQokjPLQ https://www.artstation.com/artwork/wVBQZ // (example) https://jvoye.artstation.com/projects/9emqLqhttps://www.artstation.com/artwork/XBxoJ3https://www.artstation.com/artwork/L2kOBk https://www.behance.net/gallery/61473081/Knitted-Fabric-Substance-Designer Any of these help give…
@Wardana you can render the flowers down into a card. Arrange the 3d pieces and bake them into atlases. We would do it using custom tools like these: https://youtu.be/aZJQuHZQakQ?t=1511 but you can just render them in Unreal directly and just take screenshots of the viewport render passes to make a full material :) You'll…
Hi, A couple of months ago I did some tank modeling. :) Now I've prepared some beauty shots and made a breakdown. Check it out and let me know what you think. =) Artwork: https://www.artstation.com/artwork/58lm4w Breakdown: https://www.artstation.com/artwork/EVGwen Some images (much more on ArtStation):
Hi All! I made a character model of Tony Stark based on Gabriel Soares amazing artwork! Had a lot of fun making this piece! Made with Zbrush, Maya, Substance Painter, Photoshop, and Marmoset Toolbag Check out the concept here! https://www.artstation.com/artwork/OyOEKK You can see my fulll post here…
hey guys, i'm so exciting to share my newest work i used for study. This is Einar, the mighty Viking. Concept by Johannes Helgeson, you guys can check more his awesome artworks at here: https://www.artstation.com/artwork/1wq62 And more progress and high quality at here: https://www.artstation.com/artwork/Wx1XQ All c/c are…
Modeling: Maya Texturing: Substance Rendering: Marmoset Introduction: It's an in-school art test that I got from my modeling class. I'd like to get more advice to improve this model before I put it in my portforlio. Thank you! Reference: Artwork:
Take a closer look at Jonas' artstation profile, he has multiple tutorials on the process: https://www.artstation.com/artwork/KaRwb4 https://www.artstation.com/artwork/1nnaQ3 https://www.artstation.com/artwork/BmymWA It mostly just boils down to using Color IDs / Color Selection masking and maybe some anchor points.
Maybe the advice to focus on high poly with regards to automation taking care of much of the repetitive tasks was more specific to my case? I do think that since a lot of time is allocated to learning pipelines at the studio, it may be advantageous to streamline the more repetitive aspects of a workflow provided there's a…
Finally done! This took me quite a while since I got burnt out, but I finally managed to finish it. The character and rig was already done last year, I just had to do the animations but I also wanted to show it in game so I was working on the animations while making the Unity project which took me a whole 2 months to make.…
Hey everyone! I recently finished bring this CH-47 I made a while ago back to life! See more here: https://www.artstation.com/artwork/4b1Vm2 [Material Breakdown] CH-47 Materials: 3 Outside - 2048x2048, Rotors - 2048x2048, Windows - 1024x1024, 85,654 -TRI https://www.artstation.com/artwork/4b1Vm2…