I agree that you should concentrate on getting that feminine look. Try and work on the torso armour around the ribs, looking from the front view it looks too rounded. If you look at the concept you'll see how the subtle changing the curves, especially around the bottom part of the torso armour, helps define the feminine…
I'm running around with Dogmeat and Cross at the moment so you can have at least two. I really should load Cross up with my useless junk. I hadn't thought of using her as a mule. I wish people hadn't kicked up such a stink over the Oblivion horse armour. I'd pay a fiver for a suit of dog power armour right about now.
your final pose is DREADFUL. it completely hides the most important part of the model, her face. why is it the most important part? because you've chosen to make a female character, in full plate... where all of her other female defining areas are hidden by the bulk of her armour (which is cool), all that's left to define…
mate tell me about it !!! it doesnt have legs because its for my uni assignmnent, its a hard surface test and my first concept lacks secondary and tertiary details which are important for hard surface scupting. yeah the face im saving until last because all my marks for the project are gonna come from his armour :D the…
The colours are WAY too bright, other than that, it looks quite good, but you only have a handful of shots with her armour fully rendered, and I can't quite get a handle in wether I like it or not. You haven't presented the armour well in the shots you have chosen. The zero-suit looks awesome, and you are obviously doing…
I think it's important to work on what you want to work on. The games industry isn't really a good place to make money in my experience, so you might as well enjoy the process of creation. Just keep getting better at art, and reach out to the companies you want to work at. If you want to work on plate armour, you'll need…
Here are some more bits of progress, did a bit of tidying up but mostly spent today messing around merging the tentacles onto the armour. I need to refine the area around where it joins, the edge looks messy and parts of the tentacle shape picked up some issues from the projections. I've probably lost a bit of detail…
That is sort of why I didn't push the Chinese stuff too much to begin with, I couldn't find much reference for Chinese heavy armour. I ended up trying to do a very exaggerated version of Mulan's armour from the Disney film. The rope stuff was an idea from exaggerating this kind of stuff: Is it not Chinese? If anyone had…
Tigerfeet - Thanks, the beard is a good spot, one I hadn't really thought about. Ill get onto that thanks:] Toe nails and pants too! Gannon - Wires, sure thing. I'll get them up in a sec:] jsargent - Good call, I'll have a play with contrast and I think i'll revisit the armour, perhaps too much of that cream colour? Whiten…
Planetside sounds like a good concept but the stats in this quote sound truly terrible, if I played diablo3 and only got a new set of armour every 15 hours then I would have completed the entire game before getting any new armour, I could complete call of duty TWICE in that time. I personally really really dont like free…