Hey Polycount, This is my current school project. During GDC last year I got some advice from an artist at Raven Software to practice modeling real world props, to take my camera, walk around my streets and take pictures of common pieces like a fire hydrant, dumpster etc. So I did that and wanted to take the props that I…
Ok so im about to graduate from college in a few weeks and was thinking about purchasing 3ds max 2010 for a student discount website such as http://www.academicsuperstore.com/products/239377/3ds+max/986841#show_eligibility_details Now i was wondering if the licensing on these programs is full and would allow me to do…
Looks good. For the stones I think the issue is also that color mask seems to be in the wrong spot. like the color for the stone is not masking according to the where the stones are so some looks flat or just gray spots. Overall I dig this! I think at this point you might want to consider cleaning up some the edges of the…
Its a good start :) I would suggest to use some more stones to create your tiling pattern. Otherwise the repetition would be obvious. If you want to bake them tilable you need to offset your existing rocks to the left, right, top and bottom. Otherwise you would miss ambient occlusion information at the borders of your map.…
There's a lot of variety in styles (and contrast) between one stone material to the next. The grout (spacing) between the larger stones in the wall looks odd against the smaller stones at the bottom which have minimal distance between each other even though they are very large, heavy stones. One would think they would have…
Hi!So I've been sculpting this character and I'm using the MetaHuman topology. I now want to project a 3D Scan Store basemesh for the body and for the head, TexturingXYZ. My MetaHuman basemesh is at real scale, that is 180 cm tall whereas the Scan Store mesh is 1.8 cm tall.What is really the correct workflow you all use…
Your textures are definitely improving! There's still some more you can do though. Right now what you have isn't very convincing. On the cannon, the rust spots aren't where they would appear -- metal tends to rust in very predictable ways. It's most common where water collects or where damage has happened (either by…
I agree with what radsby was saying earlier. However, the attempt you did was, I agree, not looking right. Take a look at egyptian and mayan statues. They have a certain style to their sculptures and the placement of stone is planned out. Bricks will vary in size and fit towards the shape of the statue. They wouldn't…
Straps are looking good, maybe a bit too wrinkly though? I'd smooth them out in the middle and make the edges more frayed to give them a more solid/tight look, but it's up to you. Other than that the cracks seem a bit thin which makes the stone look brittle (It is stone, right?) The damage on the metal and on the stone are…
Yeah, I agree and would step back a few levels. You've made a fairly smooth version of his head and started adding surface cracks, but for a character like this that's just not the right approach. He's stone, so it'd be good to think about the make-up of his face as a bunch of planes that you can shape into stones. Start…