I second the relax. Also, the most tricky part when doing any type of deformation is in the shoulder area. You really want to have loops running around that area right all the way up as far as you can. So instead of merging the loops at the shoulder, have the flow up and over the shoulder to the back. This way, you can get…
Hey, I think your main problem has already been mentioned, but I just thought I'd share my method for this particular brand of rock. Conveniently enough, I'd modeled one awhile ago for project I worked on. I'm assuming you pelted this, correct? Your seams look like they're set up right, so my only guess is you didn't do…
I assume the meshes you had to lod have not been constructed with LODs in mind? Which is a pretty common issue. Auto unwrapped and relaxed UVs, less than optimal geometry, floating geometry not baked down etc. There are lots of things that can make the job of creating lods a nightmare or a breeze
@Darkzan Nice work, I think there is good potential here if you make this a little more consistent. I like some of the sharp fold work you did but then you have very smooth endings on his clothes(outlined the sleeve). Recheck references for his shirt and make the folds horizontal, also fill out his chest area. Give some…
Nice to see a fellow Dundonian here :thumbup: Like other have said, the best thing you can do is jump into ZBrush and use that to find your forms. As for your bases you need to pay attention to proportions. The males legs and arms look stubby compared to his torso. The female has some pretty butch looking shoulders try…
This is such an interesting thread for me because I have almost exactly the same issue. The way I got around the whole not being motivated to work in the evenings was to get a Surface Pro. I find that on the way home on the train it allows me to work on stuff (when I can get a seat that is) and because I can work on it…
[ QUOTE ] I've got a question about the ergonomics keyboard. What actually makes that a better angle for your wrist? I always thought those were just a gimmicky idea to sell keyboards. I didn't know they are actually good. [/ QUOTE ] I use an ergonomic keyboard. It works on the same principle as the mouse that has been…
That's a proof of your evolution as artist ^^. I have the same "problem" so long time ago, as a way to improve i decided to only do grey meshes haha. I feel i'm always failing at the most important part of a 3d model, the mesh. There are 2 kind of artists, the ones who reach a level and can't level up more, and those who…
Hey good start on this guy. I think the base pose could be more relaxed (an A-pose should work pretty well with this guy's costume / anatomy). If you position your arms like your model, you'll feel some muscles in your back and shoulder get tense. In general, it's best to sculpt the musculature in a relaxed state. You may…
Don't worry, that's a problem with the subdivision algorithm in Max they didn't solve in decades. If you collapse the turbosmooth modifier, you'll see clearly how your UV has changed on borders/seams. As workaround: It's solved partially subdividing x1 and relaxing again the UV chunks. Not all apps have this issue. I work…