say for something like a wheel where you don't want say a light map on mapping channel 2 rotating with the wheel you can IIRC use a UVXform modifier with an expression controller for the rotation set to minus wheel rotation.
That is probably the single most infuriating thing about biped, but still somewhat minor and can be worked around. The only thing that is weird about them is the naming otherwise they behave just like every other IK system out there, albeit in a much more streamlined fashion that reduces rig clutter. So far I have seen two…
Gotcha, thanks for the clarification. I kept thinking in the back of my mind, the rig created in this example: http://vimeo.com/29973835 But you're right, it looks like he is using wire parameters as well as HI solvers. Edit: I see your point about the reaction manager boondoggle and the need to animate this regardless, so…
Meanwhile in Unrealscript, I was making subclasses ect. For a 2D scroller based game i'm working on, BUT! When I go to compile I get this error: ''Error, 'Set MeshVisibility': Bad command or expression'' I don't understand why I get this error :poly122: Can somebody point me in the right direction please! Heres the code:…
Now rather than trying to shoehorn futuristic human interaction tech into already established and optimized pro workflows, I think that a good angle of approach would be : what part of the creation process are currently cumbersome and time consuming, and could be re-invented from the ground up ? The survey mentions…
Hey all. This thread is a new version of my previous thread since this is a new project aim now. The new aim is below. Ok. This project has changed a bit now since last time i posted. The original aim is now not complex or needed enough for it to be considered useful for a thesis. However, the new aim still uses a mech…
Hey lkruel, I'm really liking Kuadro so far! Here's a few things that came to my mind while working with it and would be nice to have. Image scaling: Holding down CTRL while dragging one of the corners scales the image with the current proportions. Right now if I want to scale a image bigger, I have to drag to scale the…
I'm just making a guess here, I might be completely wrong :) Tiling textures usually wrap using the hardware sampling method. Whatever the geometry is, once you reach a side of the texture it just repeats the pixels from the other side. This is the regular approach and there's plenty of method to create them, the more…
I'm using a transform constraint not a parent constraint, but that's a preference thing, I'm guessing you could get pretty much the same result with a parent constraint. With the transform constraint I know that the IK control's parent will allways move exactly to the reference locator on the object. I only have one deform…
Don't Project, Just Map Instead, All Your Problems Will Be Solved. > When the eyes look straight up my eyeball shrinks though because the elongated shape of the eye tapers off drastically up there. I'm not sure how I can interactively adjust the size of the texture to scale it up slightly when looking upwards. Post some…