I am in the middle of modeling the rail for my Mossberg 500 rifled and have a question before i progress further. The rail is moddled from photo reference and the low poly of this part b yitself is 872 polys. To me it sounds kinda high but i really cant think of another way to model it? I was thinking about having it on a…
Just for reference, one Norwegian retailer removed 'violent' games from the shelves just after it happened... http://www.metro.co.uk/tech/games/871121-norway-stores-pull-violent-video-games-including-call-of-duty-after-massacre…
@RashedAlmetrami: Not sure how I will do a beta but I do want to, want to get as much feedback on the game as possible :D @87roach: I do but then I keep moving things as well :P @Ignacio_G and ed_3D: Thanks :D Started working on the second tier weapons! I have over half of them done so far :D Will post up a video…
get a error when trying to stack shells in maya 2012 // Error: file: C:/Users/Chris/Documents/maya/2012-x64/scripts/textureWindowCreateToolBar.mel line 872: Cannot convert data of type string to type float[]. // this also uncovers something really bad when the program errors, when a operation starts you have the undo stack…
You can render it out, just not with the scanline renderer. http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-02B83BCD-6621-4F0F-878B-9781A07C996-2310.htm,topicNumber=d28e449292
Here's a recent one that's progressed awesomely, worth a look: http://www.polycount.com/forum/showthread.php?t=87962 Aside from that, look at others work and tutorials here on this very site. The wiki also has some great reference. You should use wear and tear when and where it makes sense. It is something that is very…
sub-d or sculptin? yeah, working with fewer polygons would prolly help man. Got this topo pic which i always liked. Don't forget the loop that goes around the nose and down under the mouth (http://img254.imageshack.us/img254/874/polyregionsif6.jpg). Then again you could always go the free sculptin route and work it all out…
Regardless of anatomical difference, human heads are all have skeletal structure beneath and you need to portray that. there are always the hardness of bones vs the softness of skin on any head. Your sculpt looks quite similar to Patrick so maybe this will give a better idea. See the hardness of cheek bone under the eye.…
I agree. Mechwarrior should have its own movie. It has been rumoured they are doing one. but Robot Jox would be great redone as well. http://www.tomshardware.com/news/mechwarrior-movie-michael-eisner-transformers,8762.html I should have added to the thread. MAKE: movies you'd like them to make. soo. Make: Speedball the…