Yeah the colours are something I want to play around with, probably when I get some more props in. Also, maybe the opening is a little bit small now, it's changed the whole feel. Thanks for the feedback! EDIT: I did some of the aforementioned changes.. trying out a new colour scheme and I enlarged the opening.…
I made progress! The big part of the texturing is done, but there is still work to do. I didn't really work a lot on the specular map, and I still think it lacks a bit of harmony in the colors. It's also waaaay too saturated, but I'm not too sure since it was fine on the school monitors. I really should learn about gamma…
Maybe try setting Ref Coord System = Constant in the Preferences. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-86205F0D-6143-432A-B0D4-5CCC4DB2699F.htm,topicNumber=d30e584897
Muzz, The way you choose your words speaks for itself. The only reference made to your comment was about the elbow in line with the naval. The reaction you're giving shows how self-proclaimed professionals sometimes can't take what they dish out and my comment wasn't nearly as rude. I've learned to value my work,…
I think if you change the transform center to Local or Parent, and the pivot center to Pivots, then they should all snap to a single vertex? You should see each vertex with it's own pivot tripod. Sorry, don't have Max here to test.…
Thanks Kodde Thats supercool. Gonna have to incorporate as much in some tools. I did something similar with Barycentric Coordinates to find crevices: ( from an object selection the script selects all the edges that make up crevices ) or the opposite ( depending on whether I wanted a hill or a valley ). select object> run…
Very nice thread! I really like your clean use of tonal values @EricElwell do you just use black and one more off color with varying amounts of ink or do you have a lot of different inks? @danipanteez I love that traveling bird, can almost envision his story! And @TudorMorris that crooked doctor is hilarious haha! This is…