This is a free texture from here: https://3dtextures.me/2018/10/04/sapphire-001/ Basically, I'm curious how this is rendered properly with height and depth to the render. Obviously if this texture is added to a sphere it will simply be flat. Is adding a bump map the correct way to do this?
You also get nothing for completing all Blade,Dagger and Bow missions and for artifacts. I mean, is some reward too much to ask for? I don't get it, it should be video game development 101 by now.
haha I agree, I am mentaly disordered on maintaining low poly, dunno why but I always make them extream low, may be I was using my gt 610 for a long time that's why.
Some edges are pretty sharp, but you can always fix that. Take another look at the flashhider, it is made by AAC, it has three prongs with the gouges in them. http://stickman.rainierarms.com/galleries/AAC/IMG_4193%201-28%20Stick.jpg
My rule is whatever Pior says is good 101% of the time. Obj pretty popular but like Treacharous fbx seems to be gaining more steam. UDK takes fbx files pretty easily now which is nice.
Also whats with the 8600 hate? Is this latest *600 model shit or something? I've got a 7600 at work here and a 6600 gt in my home system and both cards have given extremely good performance for their price.