As you most likely know, spherical harmonics is a way of describing the diffuse lighting of an envioronment (as seen from a point in space, as always) by wrapping it around a sphere and deriving a cooefficiant matrix (per colour component) from the variation in lighting (as a frequency, not colour) around that sphere.…
Well, there is already a lot of HLOD related fixes in their GIT, so they will be in next release, So yeah, there is a hope after all. HLODs are important part of their new pipeline so there have to be some improvements in 5.2
Right... because no one ever has two rocks in their scene... heh. Two rocks per sheet, nearly 100% of the pixels being used, if you really wanted to use 100% you actually could using the baseball unwrap. I wouldn't use a rectangle texture, its a waste. Most games are set up to expect a specific size. So a material slot…