let me dream... sculpting a char with several million poly... bake some vectordisplacement maps into ptex... mixed with realtime tesselation to get 1 million poly in closeup... dream end... amd is working on hardware support for realtime ptex and megatexture stuff... http://www.anandtech.com/Gallery/Album/1601#1…
Thanks for the tips guys. very helpful. I am browsing through a few ASUS models. some have NVIDIA GeForce 920MX Grafik, and some Intel HD 520 Grafik. should i only consider the ones with GeForce?
try one of these. Rockstar games in Toronto are hiring. ->https://www.rockstargames.com/jobs/position/672c0c19316cc0b46c3736828840a328/rockstar-toronto?utm_source=Indeed&utm_medium=organic&utm_campaign=Indeed GhostFX in toronto->…
Marvelous Designer has now a cheap Steam version with an indie license and a sale for black friday -> http://steamcommunity.com/games/528100/announcements/detail/710835733871435235
Jr chartacter artist's here start between 42 and 52k which is considered low by a lot of the guys that have been around a while, but Vancouvers also one of the most expensive cities in the world to live in so it's def relative. I think the prop guys start around 37 and they're the lowest
I've made a tutorial using this skin as reference, dunno if it will cover your questions though: http://steamcommunity.com/sharedfiles/filedetails/?id=521160484 Also yes I made the grafitty n stuff.
I'll be at the Made in MA party thing, from like 7:30 or so until I get bored. http://paxparty2013.eventbrite.com/event/5215156674 I'd be up for checking out the Harpoon Brewery after. 8 or 9pm something like that. Got a car, if anyone needs a ride. Shoot me a text, or call, 9784950475.
I think with public artwork, its more a matter of oversight as far as the license is concerned. For most artists this is commissioned work, so once its bought by the city for display or some private organisation many don't really care if it gets reproduced somewhere, especially virtually. If they do then it would be easy…