Hey Kryzon, Here's a link to the concept - https://www.artstation.com/artwork/castle-5f64e630-8037-46ff-bd99-0719bd71dd8b It is definitely a nice one, I've really enjoyed working on it!
Sorry guys i kinda took a break doing this project since i have to polish my other 3d models from the upcoming event on Siggraph... i will get in touch this when Siggraph ends.. anyways heres my tron car that i will going to put in my demo reel. https://vimeo.com/46456741#t=0
@sacboi an upgraded system is not all that's needed, unfortunately. I have an nvidia GTX 960m on Windows (supports GL up to 4.5) and it still can't run Eevee well because there's Windows driver peculiarities that need to be addressed on the client side (within Blender), like the SSS shader, for example. It doesn't work.…
I'd argue it would most likely start off as one or two artist with a seat in the alternative software, and it spreads from there. A bigger studio could then just buy more seats as the software starts fitting into the pipeline and other artist become aware of it. Not all time spent with different software is on the clock…
The short answer is the phong material in Maya is not only not physically based, those maps are also probably made for a different specular model ( most engines have adopted a different specular BRDF ). If you have a newer version of Maya, you can use the directX11 plugin and AutodeskUberShader…
I just replaced my Radeon HD 4670 with an nvidia because of problems with maya. I couldn't perform simple tasks like vert snapping without super lag. I learned my lesson... stay away from ati. They can be good cards, just not for game art.
I would wait for the 900 series cards to come out, they will be relatively affordable compared to the past pricing of the higher end cards (the 980 should be $450 I think? I paid that amount for my 770 4gb almost exactly a year ago, and its nearly 25% faster). That or get a 770 4gb when the new series comes out, should be…