At last I can get myself a long over due AC Cobra, and it can do 46mph, oh yeah bad boy! http://cars.uk.msn.com/news/the-tiny-toy-cars-that-adults-can-drive#image=45
a 660ti (is yours the ti version?) is more than enough to run most modern games smoothly. I used to have a 560ti, and that thing could run every ue3 game at maximum settings @1080p with an average of 45-50fps.
I just got to the part where Carmack gives his thoughts about Onlive--around the 45-50 minute mark....That's crazy to think that there's more latency between most computer-to-monitor rigs then there is in a transatlantic packet delivery.
The UVs look exactly the same as the model. Its one island without any seams in it. So why does the area around it not have a uv space on 0-1 ? I'm selecting flatten mapping with 45 degree as usual.
is it uncommon to start around 50k? Yes, yes it is. Most AAA studios will start Juniors between 35 - 45. 50 is pretty rare right out of the gate. And thats AAA. smaller studios will pay even less sometimes.
More Progress, added some air vent fans, lit a bit, redid door since i wanted more detail in it. All textures are grey with AO, no specular either just using diffuse with 45 constant value.
My mom has a big stack of 45's she bought when she was a teen in the 50's. i wore them out when I was a kid. One of them is Little Richard's "heebie jeebies" fyi
Hi again! Finally we can share a bit of playable content with everyone! The Mobius Machine demo is finally available on Steam The demo features the intro/tutorial section and a bit of Sector 1, it should take most people about 45 mins to complete give or take. This is more a preview than a demo, meaning that we will keep…
Here you go. I believe it has like 90 degree smoothing all over the mesh. Not sure if Modo exports that in the obj though. I also tried with 45 degrees just to see if it would help. And yea.. it's a decimated mesh from zbrush.
Nice concept. Crit on the arm. The Thumb is too flat and in line with the fingers. It should have about a 45 degree twist from the fingers when the hand is lying flat. This has resulted in the thumb bending at an odd angle when you have posed the hand.