[ QUOTE ] i guess the usual maya workaround for this is called a technical artist or tool developer [/ QUOTE ] We're the last line of defense between Maya and angry artists. . .:D [ QUOTE ] scanning factor: isn't cgFX way outdated? i looked it up a while ago and it seemed they never made it beyond maya 4.5/5.0 with the…
Hey yall.. I did a sketch of Ironman over the weekend. He's got some rough areas because most of the parts were created from bevels in the mesh.. I kept it loose on purpose.. if I have time, I can clean him up w/ mesh extracts.. the mesh was built all in Zbrush from a Zsphere. I only ended up adjusting the hips subtool in…
Hi guys, just getting a little practice in. This is my first attempt at a texture like this. Never done normal or spec maps before so I followed a mixture of Phillip K's tutorial and Racer 445's hand painted metal tutorial and this is what I came up with. I've also lost my pen to my wacom tablet so had to do it all with my…
http://www.gametrailers.com/viewnews.php?id=4115 The idea is simple and makes sense but one thing that erks me, DVD's don't have to be re-reviewed when they add scenes not shown in theaters and don't have to change the rating on the case to reflect whats now inside. So then why would game devs have to show them everything…
hey everyone. I started a project using LPV on 4.15, everything worked perfectly fine. I decided to update to the latest build 4.17.2 , and now my emissive materials are no longer contributing to LPV. r.LightPropagationVolume=1 in my ConsoleVariables force no precomputed lightmaps checked have a directional light with an…
This was a quick 3 day test completed by our Story Director Tom Jech. We are testing out our film style with the Dragon Weaver cartoon. This shot is in a raw form! No textures, no staged lighting. Purely just testing the beginnings of the comic book in 3d film style. With a graphic feel to it. The first teaser is in pre…
Well, even with that amount of polygons that are apparantly in game now, i've cut mine down to around 18k tris, however this is excluding weaponry if i decide to add any. Here is another couple of links to the uncharted 2 character work for you to have a gander :) . it is totally mind blowing the detail they've managed to…
145 Slides?! [ame=" https://www.youtube.com/watch?v=bFEoMO0pc7k"]Sweet Brown - Ain't Nobody Got Time for That (Autotune Remix) - YouTube[/ame] J/K. Checking it right now. edit: done now. While it starts off fairly generic, the further towards the end you go the more interesting it gets. I don't understand one part though,…
Thanks guys. Here's the wireframe for base room geometries (41K polygons) At first I went with standard way to make walls (simple mesh for lowpoly version, something around 400 polygons), but it didn't turn out as I wished. It looked so flat when you got close enough! So, I decided to increase the polygon count to…
In addition to the links mryogesh123 posted you can also take a look at the following links. They will help you better understand topology and edge loop placement.I hope they help...I know I have found them very useful. http://www.3dtotal.com/index_tutorial_detailed.php?id=495#.UHYkLBUxprM…