Any video of new techniques available now with addition of 32 bit mode? Multi channel packing , range splitting , proper blending? Kind of before and now?
already done ^^ but 128 should be enough no ? it was 32 by default .. this is weird because when I Unlit there is no seam noticeable just when light is on in interior this is just bad :( (
So it worked when you manually connected the attributes? Maya still automatically does this, given that it is a 32-bit targa with an alpha channel or any similar format.
I'll be setting the texture and shadow resolutions for this game down to 128x128 and turning off extra things the game doesn't need. light beams with 32 segments? Please.
Tree Trunk 3d scan model. I take 32 images for 3d scan. I use substance painter for few editing. Artstation Link : https://www.artstation.com/artwork/ebZl3 model
what bit-depth is the normalmap? have you tried a 16 or 32 bit depth to see if the issues go away? essentially - any compression or loss of accuracy in the normalmap will create artifacts like this.