I'm reaching a new extreme with this plug tool. Not even done yet, and I'm up to 216 varieties. Definitely not looking forward to baking out those alphas and brushes...
Look into Groups in the UVW Editor, down in the bottom right. http://help.autodesk.com/view/3DSMAX/2019/ENU/?guid=GUID-9E98AEAC-F06F-4FAD-9091-DCD30AC9BB26
Good job guys. We're not a secret anymore. Pack it up, we're done! https://www.polygon.com/2019/6/18/18683651/polycount-logo-overwatch-spider-man-easter-egg
Hello guys, I'm facing an issue with normal maps inside UDK, you can see an example of what's happening just below: and this is the actual texture bake: Besides waviness and bad trace problems which I'll fix with different cage size and photoshop, what I cannot figure is why UDK renders such a bad result. The normal itself…
Real-time game asset, 21k Tris, 5x 2k texture sets. Sculpted in ZBrush, modeled in Maya, textured in Substance Painter/Designer and rendered in Marmoset Toolbag 3. This asset utilized personal photoscans for the firewood, trophies and the bundle of thistles. Cheers!
Hi franMarz Thanks for the headsup! Just downloaded the addon and installed it in 2.9. Everything looks great but no uvs. Applied a checker material and tried a new image but no luck. Still no uvs. Any ideas? Ak! I was in the image editor.
Really? Wow thanks heaps! My Autodesk Desktop App says all my apps are up to date(using Max 2019) so Im thinking i have to download 2020 directly off the Autodesk website?
The Good 'ol Pach talks about the network being down. I know he gets some hate.. but I always enjoy watching Pachter talk. http://www.gametrailers.com/video/episode-215-pach-attack/713901