2K should be more than enough for a i7 920 processor, 12 gigs of ram, and a GTX 285, and I'd go for this case http://www.newegg.com/Product/Product.aspx?Item=N82E16811119160&cm_re=Haf-_-11-119-160-_-Product
Texturing in progress - it's the bane of my existence. I was never good at color theory but I'm giving it my 110% I am pushing for a stylized look so I'm minimizing use of roughness and maximizing AO, curvature and diffusion
Naruto hasn't been good since I think episode 133. I hear some good stuff is on the way though, once they get back into the manga storyline... Anyway, I'm looking forward to seeing him finished.
Oh yea, forgot to post my constraints I was given a max of 10,000 tris and 1.2MB of texture. The MTV enviornment went a smidge over though, in both aspects. I believe it was around 11k tris and 1.4MB of texture.
I'm going to take up smoking to pass the time, now that Mr Aidan Spamhuckster has ruined my visual arts career after BURNING OUT MY RETINAS WITH HIS RED TYPE!!!111 Geez. /jzero
https://t.co/HespI3LeQ8 I spent the past couple months working on recreating Nightcap from PvZ Heroes in 3D. He's around 11K polys with 2K - 1K textures. The link leads to my post about it on my ArtStation. How did I do?
Funcom in North Carolina is looking for a FX to join the Durham studio to work on upcoming projects. Expert Unreal 4 skills needed! http://jobs.funcom.com/?id=131 If you or someone you know has questions send them my way!
It's nice but there's more stuff you can fix on this. Her chest shouldn't be pushed in like that img of her side view: http://fc07.deviantart.net/fs70/f/2013/115/6/3/tomb_raider___angelina_jolie_is_lara_croft_by_robbiebr-d62xjd7.jpg
http://www.diablofans.com/blizz-tracker/topic/227302-patch-103-now-live/ 1.03 is live. If this means barrels and stuff... That makes me a sad panda... That is one of the best parts of diablo. Finding amazing stuff in barrels.
Hi! So I think I finished this piece, hope you guys like it. It's arounk 11k triangles, and it uses a 2k map for the body, and some additional small maps for the props and stuff. Once again, I used the amazing Marmoset engine :) Cheers : Rota