hmm nope - the layers still only contain the stuff of the camera group not the stuff of the subgroup... (fixed a little spelling error of your script ;) // buttons button -w 100 -h 100 -backgroundColor .4 .9 .4 -label "Create Renderlayers from Maingroup" -command "rlayer"; button -w 100 -h 100 -label "Autorename the…
I like the handle solution for the brush work, irl. obviously like the updates and work, congrats, my ex said she just carried some of her works with her and she would get people willing to purchase them randomly, through general conversation. (also commissions) Just a friendly option if you wanted to do that sort of…
Hi, Quick question: I know that iClone & Character Creator are not required but I want to use them for this contest. I believe you want to see more artists using your tools in their workflow, and its a big Plus, isn't it? However, I can't run iClone and Character Creator, I got this error message. It seems iClone is not…
edit: no harm done.Took a break from this, i have the habit of following the concepts 100%, which I've been told to "stop" doing, i think i mentioned it here somewhere that, the heads height was throwing me off and felt "alien", the concept artist did state to not replicate the design and that the view angle was highly…
Thanks for the support folks! I did a little more polishing, and I'm calling it done. I'm still not 100% happy with it, but I don't think it's bad work. Sidenote: Sorry for the crunchy gif. I guess no webm or iframe support on polycount? Static image below the cut:
Well you can consider a building as a bunch of primitives. A huge house can be easily made with a wall that has windows cut into it. UV it and assemble them to make the house you wanted. Now you can tile your texture over it (texCoord note in UE4 has the option to tile. if you want to keep it parametric use ScalarParam for…
had some busy weeks, so not much time and energy to work on this. luckily that doesn't matter once you have a job. Not that it really matters how much you spend on your portfolio while you don't have a job either. More time spent doesn't increase chances to get a job. They'll ask you to spend 16-40hrs on a shitty art-test,…
So I'm working on some modular pieces for the unreal marketplace, and trying to figure out what would be the most useful method to use to get soft edges on the models (non-unique textures), as they both has it's advantages but I would like to get some input about it. I made an example below, 1 is with edge loops and 2 is…
Hello everyone. I've spent the past couple of years collecting various reference photos in my spare time and I've decided to release them as "pay what you want" downloads on my website. It's about 2950 files in total, 27.7GB split up into the following categories: Aircraft (72 files, 658MB) Ancient Greece (13 files, 155MB)…
The standard sales model DOES take into account sales lost to used games. When I say "keep the price high as long as possible" I don't mean "leave gears of war at $60 until the Xbox 1080 comes out, then reduce it to $55" You watch your sales and reduce it when your sales drop below a certain point. When you see not enough…