@stray No worries! You're not adding to the confusion at all. I do think the whole upper eyesocket is a bit hollow, I want the upper fat to be fatter! @Celosia I cannot thank you enough for taking the time to write this whole crash course!! It's so concise and well explained, it made everything clicks. As you said, it…
Job listings often get even more specific, like an architectural role that wants kitchen visualizations, or a VFX position focused purely on object removals. In those cases, even general interior renders or broader VFX work can come across as “off-topic” I guess what I’m really wondering is, how common is it to be…
Yeah, you're right. The timer actually redundant as I commented the first line and nothing happen, the code still works like what I expected. I don't quite understand your point with the "intersect" though, the original code was for making a list of object under the mouse cursor, hence return the array of objects like what…
Hey haiddasalami! Cool idea, this is definitely useful for working with UDK. :) One thing I might suggest is that you investigate Sets with custom attributes on them (eg. export path) so that if the user exports a selection of multiple objects to a specific path/filename, you then store those objects in a new Set, name the…
Even still, you're wasting a -lot- of triangles. Bricks should not be chamfered, broken bricks and cinderblocks have a lot of redundant loops, the center loop of the tire doesn't contribute enough to the silhouette to exist and the inside can be much sparser too. In total this prop is ~5k triangles... far too much for some…
I've imported an OBJ object into Zbrush (pre UV unwrapped) and I understand now that OBJ files don't transfer UV's to Zbrush? So I was trying to import a Maya ASCII file for the same object to transfer over the sculpted detail onto it and then export. When I import it into tools in Zbrush, it imports one part of the file?…
Don't know if this is the right forum for this but this caused some confusion for me atleast. It is an error in the Helpfile that is the cause of confusion. Under the helpsection on the Characterize tab. The section about reference "Reference While you do not need a Reference object during the mapping process, this slot…
I'm not sure I would bother rigging it up. You could probably just place the pivots in the right places for the objects and animate them directly in the timeline. If you're still working on it and making changes you might want to animate dummy objects and then either link the objects to the dummies directly or skin the…
You can bake textures on a new uv channel of the same object in the RTT, you don't need 2 objects and a cage (except for transferring normal maps). So take your object, create a new uv layout on channel 2 for instance (or copy paste an unwrap modifier from the copy object, since you have 2 objects ?) Open RTT Under mapping…
it's usually not a problem at all if you bake form one single object to another. Blender can do it super quick if you bake your albedo in emit slot for example. A bit more complicated it is when you need to bake many objects to single shell object. Or bake many different objects into single shared texture using another UV…