Valandar, that "Excellent" of yours would be something very subjetive. I don't know traditional or 3d sculptors without pencil skills. The guys without tradional skills always do poor sculpts, and they have more difficulties in the procress of learning, and that's why they end learning some basics. We have different points…
well i happened to have extemporaneously and at length commented on the subject of concept art in this thread, i think you might find some of the comments useful: http://boards.polycount.net/showflat.php?Cat=0&Number=74051&an=0&page=0#74051 at MoP's prompting i think i might expand it into a proper article with more…
Everytime I tell myself "maybe I shouldn't make this thread", I find some new example somewhere on the internet that tells me "no, there's something really bad about bloom". Bloom isn't new of course, it's been used as early as the PS2 days. But I can't shake this feeling that after reading Marmoset's article on PBR and…
My recommendation is to set yourself projects with the idea of practicing or learning something specific. Like as a character artist if I want to practice making hair for example I'll focus on a project based around that, or if I want to practice human anatomy I'll make a character that requires good knowledge of that. If…
Thanks Mark, that clears up a lot. The usage case here is mostly 3) Click and play at least for the functionality that we've been doing. While I completely agree with the drawbacks of that case and is much of the reason why I am asking this question. As to me that case requires so much unnecessary production time due to…
Looking good! I can't really say if it's worn enough or not, though, since it's not in a scene yet. In and of itself, it looks great - although, nowhere near as ornate as the rest of your references? Two things that stand out to me: The wood underneath of the keyboard looks too repeated, like a printed piece of laminate…
This is not just in response to what you said specifically, but more for those who want a cintiq and just cant afford it atm. Saving money is key. When I was a waiter during the college years, by saving up and spending smart not only was I able to pay for life and school expenses but I also was able to get those little…
I really like that ship, I have a weakness for space ships and future shit. It looks good but the transitions on a few areas, most notably the cylindrical thing in the front looks a bit harsh. The generator could use work or should be removed entirely, it seems like a random prop with no really things that show of…
Oh I wont disagree that implementation should be overlooked nor did I imply otherwise, but most of the time there's not much to be impressed by or something evident enough to find impressive. For example, the impressive part comes not from the game, but coming on here or say reading Vertex and seeing how the artist made…
Well, a start would be showing us your UV map as it atm for each weapon before we move onto textures. I feel you could probably get a lot more use out of your UV map comapred to how you have it now. For these kind of weapons don't worry about mirroring your UV's, but do it in an none obvious way. For example, you will…