We are looking for freelance artists with experience creating AAA level art for the Unreal Engine 4, however quality of Portfolio work trumps all and we will consider those with little professional experience so long as the work is top notch. The ideal candidates would be able to turn around high quality art in very short…
If you are looking for help with any of the following, feel free to leave a comment or message me and I will send a reply asap: • One to one design advice sessions with optional screen sharing • Interactive computer software and video game design • 2D and 3D asset creation • Programming With Unreal Engine Blueprints •…
We are looking for an artist who can polypaint our models/miniatures. The models will be decimated and one single piece. We have literally thousands of models that could use texture painting. So we are looking for a full-time commitment and someone that is very fast!. ** Must provide related images, samples, or portfolio…
Hi! I'm a rigging technical artist based out of the US looking to join your next project! I have experience in building rigs for both Unity and Unreal game engines. Be it characters or creatures, my experience in working on cross-functional teams allows me to bridge the gap between art and programming. I have worked on a…
Yo! I don't typically like doing this stuff but I'm kind of screwed for time a bit so I thought, eh, let's give it a go. Basically I'm moving down to southern cali area ( MONDAY! :O ) and am looking for a place to stay, could even be for as short as a 2w-month so I have more time to actually look around, but I'm pretty…
I'm no hard surface expert by any means, but doing something simple as a door would be not too difficult in Maya when it comes to hard surface modelling. Ever since I installed 2015, and don't get me wrong it's a fantastic improvement for a change, but what the heck is up with the smoothing? It's almost like they look like…
simple thing to keep in mind, your loops need to be more like... well loops. I notice on your the last posted model, that their kind of bowl shape from a side view. Thats not good, it leads to awkward UVing as you can see from this mans sagging trouser sides. They don't need to be perfectly flat from a side view, but the…
(Please note that this offer is for royalties only. Each partner accepted gets a cut of any profits made.) Hi, We are Onami Games, an independent games developer with members scattered throughout the world. We are creating something really cool and we invite developers of all types to join in our efforts. Members range…
Hey guys! Just found this post because I was having the same issue (I was looking at a tutorial a new edge loop was suddenly created from others) and I found how it was done, and I think it's a good option in this case (or for someone else who sees this in the future): Insert edge loop with multi cut tool…
THe model kicks ass. Lots of style, very creative. You could kill quite a few polys in a few places. The spikes on the boots for example have an extra edge loop going around them that does nothing to change their shape. I cant really tell but it doesnt look like the tips of the spikes end with a single poly either. Either…