The orange loop doesn't really do much because the loops left and right of it are close together already so there isn't much stretching to begin with (and even when can be easily tweaked by placing the support loops a tad tighter). The blue loop doesn't do anything to my knowledge because you already have double controled…
oops Sorry. It's my bad. the link wasn't right way to be shown on this board. the model below is what i'm having trouble to solve a messy wire-frame most of all, I've just tried booleans to union those two shapes. than spent much time to arrange its wire-frame. but got a stuck. :-( One shows curvy surface, other narrow…
So it seems that some pieces should just be done in PS or CB and not modelled out crazily? I mean I take it small items like screws or what not could probably be replicated in photoshop easily and be given a normal through there. I've almost always see people just sub-d model almost every piece in their assets, characters.…
Thanks for the reply! So, I guess you are saying that i should increase the subdivisions on the "cylinder"? Right now it looks something like this So with the horizontal edges so far apart I wouldn't get the same result you have. If I understood this correctly, by how much do you think I should I increase the subdiv (now…
Hello, first post. If there is a better place for this, please let me know. I'm making the Con-Am shuttle from "Outland" as an exercise to get better at hard surface modeling. I've blocked it out and am starting on the more detailed version. I am faced right away with the question of how much to "connect" details vs. just…
I'm modelling a heart-shaped locket: As you can see at the bottom right, I want a rectangular divet in which I will insert a hinge mechanism. The heart outline did not used to have so many points: I added more to accomodate the divet and still give a roughly even density of ege loops. I am trying to get the divet to…
@iacdxb Why do you need to fix those triangles? I mean, sure you can do quads, but I don't think a wonky balloon will gain from it. I think the wonk the tris add suits a balloon just fine. green=add vertex @bitinn #Not-Sure-If-Circle-Or-Octagon. In future, do give more info. The fix is simple, dont put an ngon on a curved…
You're right, thanks perna. I'll have to keep experimenting and testing with more meshes to understand what works and what doesn't. I already understand manual support loops and it's been a lazy and time-wasting workflow to fall back on due to my own shortcomings. Do you ever manually tweak your insets/loops after the mods…
Awesome thanks a lot for the information @FrankPolygon , complex shapes like these need to be broken down. Usually, I rush headlong into stuff and just trial and error so I have to work on my analysis and planning of the model. I also suppose you're right, such minor inconsistencies may never matter in a production…
@iacdxb I assume you started with a subdivided plane and cut it up in order to create the silhouette. Instead, I'd block out the silhouette first, add support loops for subdivision surface modeling, and then fill in the space between for proper edge flow. Your workflow makes sense if the surface has a uniform curvature…