s6 - Modo is actually kind of a hybrid now that it has lattice and wrap and bezier deformers. Those stay live while you work so it's kind of like a partial stack. It's hitting a weird middle ground!
im trying to model this piece that have this tapered extension at the bottom, when i try to make it give it this taper i get this weird reflections like the surface is uneven so how should i solve this ?
Yep, splines are well suited for this. I wouldn't bother joining them together. Instead I would use JokerMartini's welder script. Worth it's weight in gold for projects like this. https://jokermartini.com/product/welder/
how is it built in real life? is pieces seperate.. modell them seperate. If the piece looks like one piece.. how was it built? What main shape was built first before carving the holes and extra details on it.
Thanks for the reply Danielmn, the head and leaves aren't really a bother those are easy, it's just getting clean results without having to do a bunch of vert wrangling and retopologizing a sprial is what I'd like to avoid.
blouskall: Just add more geo to round out your shape. When you have two loops close together like that it will always pinch unless there's a consistent or gradual falloff in the number of loops to their sides.
edit: dem, metalliandy beat me to it :poly124: ---- Not completely sure if this is what you're looking for but it seemed like elongated version of that one a couple of pages back. You'll need a few edgeloops to keep the roundness though.
Very late, but is this the shape (droid) you're looking for? Seems like it. I used a helix, extruded it to make it a cylinder, then just extruded the loop, pushed it upward, and chamfered. Finally I skewed it to get a steeper shape.
Yes, I use a vert cleaner script like that myself. But, I'm also wondering about verts that may need to be welded/collapsed if the chamfer width changes. Or edgeloops/creasing added if sub-d is required.
Or so if your program cant handle that from abov comment, just make sure once you rotate the loop to scale (like in the case of the video) on the X and Y axis but not on the Z axis and TADAA ;) t.