Hey guys, Here is a hand-painted character I've been working on. I had a lot of fun with the textures so feel free to take a closer look, i'm sure you wont be disappointed :tongue: Hi res images and 3D viewer can be found on my artstation page: https://www.artstation.com/artwork/Bmo5Gl Sketchfab: https://skfb.ly/6CoS9
Hello everyone, I wanted to post a piece that reflects what I've been working on and I wanted to keep it simple. I also wanted to try making a timelapse video of my texturing process. It was an experience trying to put all this together but I hope you enjoy it. Artstation link: https://www.artstation.com/artwork/lV23xz…
Wow, a lot cool stuff here, keep going guys, you're great! I finally finished this Fan Art of Tryndamere inspired by the SIXMOREVODKA concept art and their Legends of Runeterra's arts! It was hard, but it was very challenging and inspiring too, and I learned so many new things! You can find more on my Artstation portfolio…
^Yes please some of us don't allow certain links to be seen or viewed, would help a lot of us out if you could all also use the same img host provider, imgur works best for me ;) just saying. Please make that a rule, PC. :) And just to make this a valid post as well: Super old repimp, all under 500.
Hey all, I thought I would share this tutorial with you on Cel Shading Post Process in UE4 that I made recently. It might be useful for any hand painted scenes/characters your creating! :) http://http//polycount.com/discussion/comment/2446178#Comment_2446178…
First post ever on Polycount https://www.artstation.com/artwork/eZ6g6 Low Poly game asset that I did from a Heroes Of The Storm concept by the great David Harrington. I did this personal project to show off my texturing skill since I can't share professional stuff. Hope you guys like it, C&C are welcome! model
Nomad33 > pretty good for a first try! I'd say the metal lacks serious highlights and specular. It looks a bit flat, almost like stone. You should also apply a gradient to tune down the feet/legs. It attracts too much attention right now. The face is looking quite good as well but I'd say make it pop a little bit more.
so guys i have a couple of questions, tugging through the Amazing Tyson Murphys tutorial (So far the best tutorial i've ever bought) and to my question, for a tileable texture lets say something like a wood or Concrete, how long do you guys work on it? (Mid-high quality with a lot of small, medium and big details). Best…
I'm handpainting a texture for a sci-fi project. Its going to have a fixed camera, and its low end. so to add details I couldn't add in geometry, I tried a bit of forced perspective Left is what you see, right is the oposite angle. I'm still getting ridd of the extra faces, but at this point I still have it for selection…
Hey everyone, So much cool stuff on here, gonna subscribe to this thread :). I made this a couple of days ago, figured it belonged here as well: a handpainted scene based on the concept of Mark Henriksen. And a turnaround gif. I'm calling this one done for now, but if you guys have feedback, I'd still love to hear it :).…