Update #2! First Zbrush pass is done, still more I want to do, such as separating out some of the trim pieces around the mouth. Not totally happy with the mane on the back of the head, as you can see I changed it up completely from my initial blockin. I'll play around with it some more. I may remove the neck guard as well,…
I would strongly recommend switching over to the Source engine instead of using UDK. The iconic element of this scene is the city-sized spaceship hovering in the distance. A scene like that would benefit considerably from having a 3D skybox. I'm not certain, but i don't think the Unreal 3 engine does 3D skyboxes. The…
Your texture works have a kind of oldschool feeling that I couldn't described well.It seems you're doing most of your texture work in your own way.I'm really liked your works but probably they don't tie together with the expectations of game devs.I'm sure you have capability to do really nice works.Just strictly follow…
Good work so far. I think I liked more the young version, I don't see much young characters. About the pose if you want to pose a character and go back to the original pose use layers, create a layer, pose the character and work on it and you can toggle on/off the layer to go back and forward with the pose, but with layers…
I'm making one of these too. My initial concern is that this is extremely basic. Check out Legend of Grimrock and Amnesia for reference. Even those small budget, small team projects have vastly more detail. Model in bricks, major shapes, etc. You may run in to a lighting issue with UDK if your pieces have no backface.…
Second alot that is said here. Substance may be a bit weird initially,I would Liken it to learning Zbrush, but once you get going it is super powerful, flexible and fun. Quixel just didnt do that for me, but I may be alone here. If you want to paint in 3d then 3d Coat is your bet from my point of view. Its like photoshop…
Initial blockout for the cabinet and gun. Not sure if I want to tip the bill down to give a little less menacing of a vibe (preview lighting could be giving that vibe off too.) I want to make the gun a standalone piece in the end, as if a character were able to rip it off from the machine. It doesn't have to be completely…
Minute Physics made a great video talking about linear workflow as a general concept: https://youtu.be/LKnqECcg6Gw One thing I've noticed with Maya 2016 while using Renderman (although I wouldn't be surprised if this applied to other renderers) is that the color picker has "Color Management" turned on by default, which…
The nice thing about asking an actual person is that you can get so much more than a simple answer. There are many different ways to do many different things, and often times they are highly situation dependent, so having a thread with commentary can help a lot. When you ask someone with a wider perspective on your…
Yes, I see what you mean. I feedback and critique I got from my Tutors was that it was dark and the colour scene should be looked at again; initially my aim was to have it dark like my older versions and a bit more stylised but it didn't make sense realistically, but I understood what they meant. Now really looking at it,…