I've done a couple of things before to produce an atlas. Both had a flexible workflow. Map everything to seperate textures. Then... * Copy all UVs to channel 3. Repack channel 1 UVs so all objects are on the same UV space. Render channel 3 textures to channel 1. If you have normal maps, don't rotate any shells when…
I'm guessing this is for the art test. Ugh, it's always a WoW style that has to be painted. Of course, this is just me hating on WoW. I won't comment on the repition of the textures, others took care of that. However, I would like to mention that if your just making one 1024 map then...well you'll obviously have repeating…
I think things started going wrong when they began targeting players specifically in their mid teens. If you look at the older games, the main characters had already "come of age" when the story started. Simply "growing up" wasn't viable motivation, something had to actually happen in the world to drive them. The newer…
haha! I was hoping someone else would suggest that. Strad: What class they are totally and completely depends on what you are doing with them and when. InterpActors look to be a replacement for the old Movers of UT99-2004 era, which were essentially level geometry only. I'm not 100% sure HOW a boat would fare being made up…
Max 2012's viewport performance ( and Nitrous Bugs ! ) is a huge deal worse than all the versions from 2014 upwards, and especially Max 2016 Regarding sharing the z-Brush imported scene: i don't want to share a nearly 1Gb scene, even zipped it's a couple 100 Mb's Max 2009 has all SP's installed of course, but performance…
@SergeyA : Hi ! So currently in Wow we are still mostly using diffuse maps. We are trying the past expansions to add more maps more often like emissive maps and "specular" maps ( which is actually more a B/W mask for an environment map). So my sculpts are principally made for diffuse textures but I'm actually using normal…
None of what I posted is opinion. It's factual, from personal business experience as a previous system parts seller, building systems for years and actual available data. Can't comment on the quantum side of things, that was just fun really. The next jump in architecture will be 128bit but like 64bit, it takes 5 years or…
Softimage supports FBX. You can even use the latest version of Crosswalk (2014?) even if you're still using an older version of Softimage itself (like 2011). Multiple UV channels should also work fine with FBX, assuming you're not on a significantly older version of Crosswalk. Years ago there was an issue with second UV…
Unfortunately Eric it's back. After my post above I was able to get one test project done and was encouraged. Then I went to duplicate what I had done on a real project and the crash 8800 started again. I used .pngs,.tgas,.tifs,.psds and none of them prevented it. I used the default size of 1024 and 100 scaling on the…
m4dcow: Hehe, true. Of course, you would still need to use common sense and just like you say it would work best for assets that create a larger structure. I feel that something like this would be great for merging small deco assets though. ambershee: Yeah, with all these features aimed at Mobile I wouldn't be surprised if…