The render looks great but as vlad said, the render doesn't really match with the ingame pic. Also a minor mistake on the straps. The crease/wear should follow the gem.
A render of one of my many female characters. This was my first time using actual skin texturing on a model. Modeled and rendered in Blender Cycles. SYTHUS FINAL.jpg
If you're rendering the texture from a highpoly source you can just render the elements with different colours and use the colours as masks. That's what I'll usually do.
why would you decimate anyways? your renderer surely can handle the polygons. And as for the viewport, you don't need the mesh to be rendered in viewport to be able to bake it.
working on the messy room and used a different render setting. please only post about the render and not on the stuff inside ;-) and sorry if i sounded like a dickhead in the past.
Just thought I'd post this here for those that like to render their work in max. Render Region Tool: http://forums.cgsociety.org/showthread.php?f=6&t=480393
this is a flaw of max's renderer, same issue rooster had with his rtt problem. Ever tried using a different renderer, like vray or mentalray ? (no clue if that helps)