Ok , I finally updated to max 2019 (which btw is a nightmare of a cluster-mess so far =-=) and I also updated corona with max 2019 and used corona materials instead. It produced some interesting results, but there's a lot I gotta play with... (especially to get rid of those white splotches) Still.... it does sort of do…
use Shift+Tab combination to turn the snapping on and off. Seems the snapping is working in relation to an island last position. So if you you first place an island to proper position within any uv quadrant and then switch SHift+Tab on you would get a perfect snapping in relation to initial uv position in every next UV…
Here's another way you could do it. I made a quick step-by-step as it's easier than explaining. Obviously you can change the initial cylinder as required for your own amount of net segments. Also, this is a guide to one particular method. You can add more geo and deform the strings more to bend and twist around the hooks.…
Mole ref moodboard for style of character and shape left - Initial mole shape. Way too skinny and didnt look great mid left - Squished proportions to be more mole-like mid right - First pass texture painting basic areas right - Second pass on textures and detail. This guy is going to be quite small so doesnt need too much…
At last an update. At scool we are currently working with our FPS project. I've produced environment concepts in close colaboration with the environment artists. I'm the most happy with these three. this one I've taken to a more polished level to pratice my rendering and see were my initial thumbnail is lacking. I feel…
the 100 chinese(arabs,..) are just more expensive. the bot has just some initial time till he is created- and then he can do everything automatic for free. since he only need to create the 1000 steamaccs one time and then later reuse the acc-pool over and over again. but after all... why would coop anyone with such a…
Hey guys, I really appreciate you guys taking time out to give me some detailed feedback. I'm using unreal 4 to create the scene, I'll be sure to go back in and address these issues. The initial story was for the cave to have a giant alien monolith inside, and the barrels were to be placed there by some explorers who had…
initially various skinning sites as I did mainly texture work,started modding unreal. But then polycount back in about 2002 and ever since really. I did try some other sites like zbrush central, but got about 1 reply and saw tumbleweeds after that. same with cg society:) But i did go to art college for seven years prior to…
I like the sim, but it feels a bit too thin/runny. I know that acids are just liquids, but for some reason, I feel like it would be a bit thicker. Like something that would be sticky, as to coat the person and give the missiles something to home in on. I feel like this feedback isn't helpful, as I am at a loss of a real…
Update #2! First Zbrush pass is done, still more I want to do, such as separating out some of the trim pieces around the mouth. Not totally happy with the mane on the back of the head, as you can see I changed it up completely from my initial blockin. I'll play around with it some more. I may remove the neck guard as well,…