A scene I'm working on has ballooned to using over 80 materials. When I go to apply existing materials to my models the list goes beyond the expanse of my screen with no option to scroll up. Is there another way I can view/apply materials in my scene? Or is there a way to add the scrolling feature to the Exiting materials…
Hello, i'm having difficulties rendering a scene using a Physical camera path constrained and following a circle spline. When i check the result opening the .AVI, the video is really small, duplicated 4 time (i don't know why either) and squished at the bottom of the screen why is that ? Here it's the rendering scene, it's…
(7/21/22) Hello Polycount! I have started working on a new environment project and am in the early pre-production/testing and planning phase of development. My idea is to create a Queen Anne Victorian house but with a more simplified American style in a Mojave desert setting. This comes from inspiration that I took from my…
So I decided to build the lighting at preview quality. The scene is just lit with one directional light right now. Pretty happy with the preview quality bake. I also replaced the blockout textures with more refined version on stairs Finally the weekend is here so I can work more on this scene! As usual, any crtis welcome…
I really liked it! Not a super deep movie, but it's better to just have an intentionally simple plot than to try for something deeper and fail miserably. Dredd acted like Dredd, kept the helmet on, and there were some pretty cool action scenes. Plus using the slo-mo plot device made for some very cool looking scenes.
i know and thanks for feedback. Nothing wrong with being blunt its how i can learn. Ive watched all thsoe tuts too, i did just made a full scene. Ive done the scene with them but obviosuly cant use them as portfolio stuff, i need to use the skills and do something else
It's a more inarticulate way of saying "marketable to me" This can be applied more to selling traditional art pieces because more pleasing things have more opportunity to sell. As for portfolios, something memorable. If it's a bunch of generic scenes and/or characters you'll be lost in the mix. There's also something to be…
It is better to do a smaller test scene, so you can verify all steps, before you make the whole thing. If you make the whole scene, one step at a time, you will have to re-do a lot of work if a particular step does not work properly. It is better to work small, so you can learn quickly.
My character was 11k polys but what I had hidden was my decimated meshes I used for my retopo. So everything in the scene was about 280,000 polys and 292,000 tris. Hiding things help the scene move smoother but deleting them is better. I don't know... does 280,000 poly seem too little to lag?
I have a feature request that I think would be really helpful. Being able to save knald scenes with all settings and references. If I change a mesh and have to rebake at a later time, I can just load the knald scene and rebake without having to change any settings, since it will be setup the same as when I baked it before.