XNormal quality is fine, although it only supports 16bit output via TIFF format (and EXR, but that's a hefty format to use). XNormal supports specific tangent bases via plugins. It's still the only baker outside of MODO that does, as far as I'm aware of. Although Handplane works for a lot of engines. You don't need a cage…
Yes, your machine definitely needs an upgrade. 16gigs ram is pretty much the minimum these days. Gpu wise, if you can afford it you should future proof it with a 10series geforce.
guys am i started modeling recently... i am using blender.. but i donno how to get a nice item display picture like the others and also the fine detailing like the pros make on their items can som1 help?? my items on steam pls check out:http://steamcommunity.com/sharedfiles/filedetails/?id=165505978
yurid9 you will probably be surprised to know the workflow I landed on had almost no sculpting. 1. Model rough shapes in Maya. 2. Chamer all the verts. 3. Chamfer all the verts again with a slightly different setting. 4. Boolean union all shapes together. 5. Decimate the mesh to get some randomness. 6. Boolean difference…
Hey guys! I just wanted to drop by and confirm that I am definitely entering. I have not given myself much time but I have been so busy with work over the last few months so this just how it has to be. WIP Pictures coming this evening (and hopefully every evening up until the 16th ) along with some sketchfab goodness. Well…
Hey guys, I'm afraid I have to come with some bad news. I checked the schedule and inbetween my job and other responsibilities there is no way I'll be able to finish the character in time for the 16th deadline - so I'm dropping out of the contest :( . This doesn't mean the end for Lawrence though; as I'm continuing work on…