Yeah, the OP needs to keep overlapped/mirrored pieces locked together during the pack. Oxy, I'm guessing you inherited a messy model, and you're the one who has to clean up someone else's mess? I approach overlaps and mirrors by unwrapping all the non mirrored/overlapped pieces first, packing them before…
Hey MrRstar, I would try out a few mesh designs and see what you like. The span layout on my Hippydrome site are a great starting point for people wanting to see a mesh in motion. My meshes are really simple, that work great for the type of characters that I created while working at Pixar. Copy, copy, copy.. It's like…
Thanks, the big grey box issue is already being dealt with (apparently the company that runs the web builder is rolling out an update). Contact details are certainly there under the contact link, as is a resume. I'm not sure what's causing some of the text to appear in two lines, because it's one line on every system I've…
Mmmh theres a long way to go I talk industry minimum standard now Scrolls and paper need a remake, check some references and paint them instead using layer styles. Remove the bevel and emboss on your frames alltogether. Dont try mixing minimalistic WEB2.0 styles with the pseudo-realistic leather etc parts. Forget gradients…
I've updated my demo reel: [ame] http://www.youtube.com/watch?v=_9M0LBncEkM[/ame] I shortened up the intros to each character, and taken out the "typing effect" for the details on each character... I also added the uvs in the intros. So, I'm wondering if this looks better than the first version i had..? and also im…
giant screenshot compilation! just with normals and color masks at the moment. everything's only skinned to one joint at the moment, so hopefully the shoulder'll be less floaty. tweaked the colour layouts a bit. the gold was a bit overpowering at first, so i slimmed down all the bits with trim. also the sword's mirrored…
Great models and textures. Solid lighting. Only major thing that doesn't sit right with me is the layout. Would be nice to see no straight lines, 90 degree angles, even leveled houses, just more sporadic environment. You gotta think they would build it to the land, rather than now which we flatten areas out(and not even…
Totally get that, I've been doing much the same thing. I thought I had taken my art seriously, but as of this year I see I've just been slacking. It will be nice to follow along with other artists here that want to work to improve, defiantly will keep me motivated, so thanks for posting as you move toward your goal! Thank…
@vertex_ Thank you very much for the reply The generator is not done I am hoping to have that finished by end of the week (should I pull it from the site?)....I am also planning on going back and tweaking the gun maps I pulled alot of stuff off of my site due to not being finished or not being up to par...I have a project…
Cool stuff, really liking the sculpts and layout overall! The one thing I'd might focus on is bringing in a little bit more varation or passes on the materials for some of the objects, especially the stone walls and floor. Currently it kind of looks like a matcap versus a fully textured material, so I'd probably try and…