Love it all. Just a quickie - do you really need a 2k texture on that golf cart? I bet a 1024 could do that. In fact, I reckon you could pack the exterior onto a 512, get the interior onto a 512 or even a 256, and then use a 256 decal sheet for the logos. We have a lot of vehicles in some of our games so we need to keep…
thats the problem. i dont want to scale or rotate those things either. they mainproblem i want to pack those uv shells is the texture size by texel density generating. so i dont know before what kind of texture size the texture is. the edgepadding on the other hand is needed. the packing in max itself only woks with quads.…
Some screenshots. Gonna call her done and name her Ada :) Shes about 25k tris total and uses one 2k texture UV set Some self crits, she was ideally made to be seen in 3rd person and not super closeup, but i wanted reasonable detail in the right places. If I was to make her again I probably would have used a separate…
Just saw somewhere they're saying it should retail for about $250 USD, apparently the same price as when the original PSP first came out. Not TOO bad, then... However... What the badly placed analog stick batman?? Really, did someone even bother to TRY playing a game on it and seeing how uncomfortable it is? Or did they…
Uncharted 2 is about the only PS3 game i'm gonna pick up this fall. The Rockstar game Agency peeked some interests and MAG looks interesting but after the crazy 64 player fests in BF2 I think 256 would just be stupid and full of griefers.... Don't give a flying fuck about any damn Final Fantasy. God of War 3 is meh to me.…
thanks! I wanted to keep it at PSP specs, but because of that i only have a 128x128 texture. I think i'm gonna switch over to 256 though, 'cause this is just too pixelly. here is a start on the face: what do you guys think: 256 or 128?
It is not locked at any fps. heres a guy running it with quad SLI GTX480 :P 250fps hehe. [ame] http://www.youtube.com/watch?v=sM0uRcY6828&feature=fvw[/ame] @felipefrango Since im just an artist I just know what our engineer told me, but yeah, something like that.
@Lurcisia I think if you just used the simple exponential fog you'd have better results. It looks like you are trying to use the atmospheric fog, but that fog is more complex and really geared towards wide open spaces. Fog can be tricky in general though. I'd make the near distance super close somewhere around 100 or 250…
Thanks for all the tips guys. I'm looking to block out a new scene soon. Not the one above. Might come back to this thread when I do if I've got more questions. Thanks again. Nice to know I don't have to over worry about the grid so much. I really thought things were suppsed to be either, 256 units or 512, 64, 32, etc.…
Hahaha well man, one of those dell 30in screens will set you back about $1500 alone. They ARE damn nice, though For reference, here's my new+ system w/prices: Intel Conroe E6600$389 BFG Geforce7950GX2$580 2GB Corsair PC6400$220 2xWestern Digital 250GB HDD's - $150 Asus P5N32-SLI SE Deluxe mobo - $255 BenQ DVD burner$30…